[L4D2] Grenade Launcher Random Projectile v1.1 [30-November-2022]
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[L4D2] Grenade Launcher Random Projectile - work together, and make random projectile has extra explosion [L4D2] Remote Control Grenade Launcher with Random Projectile (SourceMod) |
Re: [L4D2] Grenade Launcher Random Projectile v1.0 [4-November-2022]
Does the spit and tank rock do damage to non-survivors?
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Re: [L4D2] Grenade Launcher Random Projectile v1.0 [4-November-2022]
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to control spit acid damages, you should need [L4D2] Spitter Acid Damage by Silvers. or set *_rand to 27 (this mean 31 - 4), make spit acid wont appear |
Re: [L4D2] Grenade Launcher Random Projectile v1.0 [4-November-2022]
That is so funny to see rock coming from grenade launcher, great job
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Re: [L4D2] Grenade Launcher Random Projectile v1.0 [4-November-2022]
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PHP Code:
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Re: [L4D2] Grenade Launcher Random Projectile v1.0 [4-November-2022]
thanks report, looks some grenade_launcher_projectile didnt have owner, anyway double check it
update v1.0.1 Quote:
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Re: [L4D2] Grenade Launcher Random Projectile v1.0 [4-November-2022]
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PHP Code:
PHP Code:
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Re: [L4D2] Grenade Launcher Random Projectile v1.0 [4-November-2022]
alright, but why we need check projectile isnt client?
anyway patched it, just in case if someone kill the projectile entity on OnEntityCreated() update Quote:
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