[tf2] attempting to override default projectile speed of syringes
i am currently attempting to override the default projectile speed of all syringes, and yes, i have tried tf2items, that didn't work.
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Re: [tf2] attempting to override default projectile speed of syringes
I was unsuccessful in changing the projectile speed of syringes using tf2attributes. I wrote a plugin that applied the 'Projectile speed increased' and 'Projectile speed decreased' to syringes and it didn't work. So, while those attributes seem to work well with rockets and flares it does not work on syringes.
I'm only posting this here to let people know what I tried that didn't work in case somebody had a similar idea. |
Re: [tf2] attempting to override default projectile speed of syringes
The syringe speed isn't currently synchronized between the client and server as it's rendered on clients using effect dispatching instead of visible entities. While you could intercept the behavior by hooking CTFProjectile_Syringe::Create, clients will never see the syringe with the correct velocity though the server will accurately report hits / misses.
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