[Request] Finding the exact coordinate of trigger_teleport in a map
I can find the coordinate of destination with bspedit but can't find trigger_teleport. The purpose of this is that there are a collection of maps of a mod, where there are secret teleport points and i need to find its exact location with coordinates. It'd be cool to be able to type a command which prints all locations of trigger_teleports in current map to the console
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Re: [Request] Finding the exact coordinate of trigger_teleport in a map
bump, is it possible at least?
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Re: [Request] Finding the exact coordinate of trigger_teleport in a map
spec_pos in console when playing.
Here's an Amxx script with CVAR. Change "entity_coord" to trigger_teleport. |
Re: [Request] Finding the exact coordinate of trigger_teleport in a map
trigger_teleport is a brush entity, use get_brush_entity_origin from engine to retrieve the origin.
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Re: [Request] Finding the exact coordinate of trigger_teleport in a map
Quote:
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Re: [Request] Finding the exact coordinate of trigger_teleport in a map
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Re: [Request] Finding the exact coordinate of trigger_teleport in a map
Code:
I've updated previous post since it does not show looking inside file. |
Re: [Request] Finding the exact coordinate of trigger_teleport in a map
Quote:
-146.000000|3518.500000|126.000000 Found a trigger_teleport: numbered 31 -574.500000|3747.500000|63.500000 2nd trigger_teleport: numbered 56 -350.500000|3737.500000|-59.500000 3rd trigger_teleport: numbered 70 -535.500000|3037.500000|124.500000 Fourth trigger_teleport: numbered 75 -506.500000|3696.500000|183.500000 Fifth trigger_teleport: numbered 86 There might be more trigger_teleport. ********************************************* ************* |
Re: [Request] Finding the exact coordinate of trigger_teleport in a map
Welcome. It could be leading to no man's land. Those odd places reflect how map was made and maybe not ideally. Validate the coords with typing spec_pos once you get there.
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