How is weapon punchangle calculated?
The title already expresses what i'm looking for.
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Re: How is weapon punchangle calculated?
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Re: How is weapon punchangle calculated?
Still can't seem to find what i look for...
I'll try to be more descriptive. So, i'm looking to calculate the punchangle the player should get when they fire a weapon. I think i found my answer but i don't know how i should convert it: Code:
void CBasePlayerWeapon::KickBack(float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change) |
Re: How is weapon punchangle calculated?
Doesn't the game already do this? Why do you need this value?
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