[TF2] Merasmus code cleanup
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Can you recommend any code cleanup or enhancement for this plugin?
I'm in the process of cleaning up Halloween plugins in preparation for Scream Fortress. This plugin works just fine as-is. However, if you have any tips for code cleanup or improvement I'd love to hear them. I'm eager to learn. Current plugin functionality: Target player becomes Merasmus the Wizard. Changes to gray team and can attack players on RED and BLU team. Changes to sniper class with Merasmus player model. Removes all weapons and is given a melee weapon. Can cast 500 fireball spells. Can cast unlimited lightning spells. Can launch nearby players very high into air. Can release bombs that damage nearby players. Has extremely enhanced attributes with damage resistances. Melee attacks have increased range and instantly kill and turns victim to gold. Ambient sounds are played while Merasmus is alive. Command: !bewizard (target) Plugin dependency: TF2Attributes by the talented nosoop. Here's a link: https://github.com/nosoop/tf2attributes Installation: Place bewizard.txt file in your /sourcemod/gamedata/ folder Place bewizard.smx file in your /sourcemod/plugins/ folder Change map Video of BeWizard Plugin: |
Re: [TF2] Merasmus code cleanup
Here's a review:
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Re: [TF2] Merasmus code cleanup
1 Attachment(s)
PHP Code:
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Re: [TF2] Merasmus code cleanup
Solved with input from nosoop and Grey83. Thanks!
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