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-   -   [ZR/CS:GO] Class Attribute Ignite [Zombies] (https://forums.alliedmods.net/showthread.php?t=338495)

000 07-08-2022 05:02

[ZR/CS:GO] Class Attribute Ignite [Zombies]
 
Description:
This is a fork of AgentWekser's [CS:GO ZR] Inferno Ignite.

Functionality has been extended in a way where you can control/set the ignite damage and time in playerclasses.txt.

Requirements:
SourceMod 1.11+
Zombie:Reloaded
[ZR] Tools

Installation:
- Put all files from the release folder in your game root folder ("csgo").
- Reload map.

If the plugin is not working as inteded, check your logs in addons/sourcemod/logs and report here.
If error logs are not available, report nevertheless.

Configuration:
This plugin, unlike plugins usually do, does not use any .cfg files and is purely configurable via playerclasses.txt.
This means you can change values per playerclass.

Available values:
PHP Code:

"has_ignite" "yes"    // Should player be ignited? (yes/no)
"ignite_time" "5.0"    // Like napalm time but for incs/molotovs.
"ignite_damage" "500"    // change damage per hit for incs/molotovs. 

Add these attributes with it's values to all zombie playerclasses you have, anywhere you want.

Credits:
- AgentWeskers: Plugin is based on AgentWesker's work.

Changelog:
Code:

- v1.0
  • Initial release.

- v1.1
  • Polishing.




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