[L4D2] Stripper help with deleting defibs
Hi, got this Stripper code to remove all defibs from all maps but they are still spawning. Appreciate all insights:
Code:
; --- Remove defibrillators |
Re: [L4D2] Stripper help with deleting defibs
Better give more info like which map etc
Also some stuff is converted during mid game. Try changing some cvars like: director_convert_pills_to_defib_health 0 |
Re: [L4D2] Stripper help with deleting defibs
2 Attachment(s)
Your stripper filter rules look good and I tested they do work,
(not sure what you are doing with the replace rule) but stripper only runs once at map start so it will only remove items at map start. The director gets involved and spawns them during the map. I had already written a plugin to remove all meele weapons so I just modified it to only remove defibs. It removes all defibs at map start and then checks every 20 seconds and if it finds more it removes them even the ones players are carrying. This will get rid of all of them "for good"! With this plugin you don't need thoses stripper rules either. Enjoy. |
Re: [L4D2] Stripper help with deleting defibs
Thanks all!
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Re: [L4D2] Stripper help with deleting defibs
Quote:
1) Click the edit button on your original post. 2) In the edit screen lower right click the Go Advanced button 3) Upper left under title select Solved! Did you get it working as expected? |
Re: [L4D2] Stripper help with deleting defibs
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Re: [L4D2] Stripper help with deleting defibs
Could you tell the map and the spot where it occurs?
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Re: [L4D2] Stripper help with deleting defibs
Faster way is use Vscript then the item will remove from map…
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Re: [L4D2] Stripper help with deleting defibs
1 Attachment(s)
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I found this bit of interesting information on VScripts used to removed the auto spawned defibs. https://forums.alliedmods.net/showthread.php?t=332508 Thanks go to GoGetSomeSleep. I tested the attached VScript file and it does remove the auto spawned defibs. I do not know if it will keep the ones the director spawns from appearing. If it doesn't then this isn't any better then your stripper rules. I am going to remain positive and say there is a 90% chance this will also keep the director from directly spawning defibs too and you will finally have what you are looking for. Let us know if it works for you.... Put the attached file in this folder. create the folder if it doesn't exists. ..\left4dead2\scripts\vscripts\coop.nut If you also want this for versus then make a copy and name it. ..\left4dead2\scripts\vscripts\versus.nut You will still need your stripper rules since this VScript doesn’t affect any defib entities that are placed in the map to start with. Any reason why we can't upload .nut files? |
Re: [L4D2] Stripper help with deleting defibs
Code:
MutationOptions <- Code:
MutationOptions <- |
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