Re: Map Manager Modular
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Re: Map Manager Modular
think i found my prob, but here some logs.
error.log: Code:
L 02/05/2023 - 02:56:23: Start of error session.Code:
"Custom" "map_manager_maps_custom.ini" "0" "anytime"will try again with these settings: Code:
"Custom" "map_manager_maps_custom.ini" "0" "anytime" |
Re: Map Manager Modular
AllMassive, You should not see this error with adv_lists. Are you sure adv_lists is running and configurated?
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Re: Map Manager Modular
Mistrick - everything is now working correct for me since implementing the changes from:
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map_manager_adv_lists.amxx was/is running: Code:
[ 18] 17 Map Manager: Advanced 0.1.0 Mistrick map_manager debugCode:
// Advanced lists |
Re: Map Manager Modular
How to stop yapb bots from shooting during the voting?
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They do have bot freeze cvar - yb_freeze_bots 0/1 but i haven`t test yet if just swapping the cvars will work. |
Re: Map Manager Modular
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Re: Map Manager Modular
Thanks, it works!
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Re: Map Manager Modular
Hi.
I was trying this plugin. All works fine, i even translated it to portuguese in the lang file. But, i wanted to change the countdown sounds and i cant, it still plays the default ones. My CS gives me this error: Error: server failed to transmit file 'sound/adp_map/one.wav' I have it correctly in the config file: [sounds_countdown] "1" = "sound/adp_map/one.wav" "2" = "sound/adp_map/two.wav" "3" = "sound/adp_map/three.wav" "4" = "sound/adp_map/four.wav" "5" = "sound/adp_map/five.wav" "6" = "sound/adp_map/six.wav" "7" = "sound/adp_map/seven.wav" "8" = "sound/adp_map/eight.wav" "9" = "sound/adp_map/nine.wav" "10" = "sound/adp_map/ten.wav" And yes, i have enabled server side and client side download cvars. And the files are in the correct format. What am i missing? Thank you in advance! |
Re: Map Manager Modular
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Re: Map Manager Modular
I only replaced one. Link me those sounds files and I'll test them out.
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Re: Map Manager Modular
Any possibility of adding a variable when a team reaches x amount of rounds, vote will initiate?
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Re: Map Manager Modular
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It's advisable to rename the files and edit the plugin. This is because most clients seldom delete their download folder, and as a result, they may miss out on updates for new sounds, models, and so on, unless they manually delete the folder frequently. |
Re: Map Manager Modular
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For your second question, both addons have been added to support both zbots and yapb. |
Re: Map Manager Modular
Can you specify which particular team you are referring to? Also, I'm unable to discern why the default cvar would not be adequate for achieving such a goal.
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Re: Map Manager Modular
I love your vote map, for me and the best these days. It puts what is needed and does not have a 1000-line configuration file that is teeing to configure.
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BUT it started working a couple of days i post this, i dont know why. Maybe some host bug/error. I changed the sounds again just to test and it works perfect. Thank you. |
Re: Map Manager Modular
Hello again.
I started using the plugin and i noticed something on the next cvar: By default keys start at 1, set cvar to 4 and it will start at 5.. mapm_vote_item_offset "4" I set it like that but while playing i cant press 1,2,3 and 4 keys. Is that supose to happen? I dont think so... Or am i wrong? And the cvar to change the map after round end or map time end is not working either. Even if i set it to change only at map time end, it stills changes at round end. Thank you! |
Re: Map Manager Modular
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cvarlist mapm_ |
Re: Map Manager Modular
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Mistrick, I do not know if I have a bad configuration, but your plugin always changes map in the second round, voting starts in the first round always
Here's the settings, can you tell me where I went wrong or is it some bug? |
Re: Map Manager Modular
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-------------- mapm_blocklist_ban_last_maps : 1 mapm_change_to_default_map : 0 mapm_change_type : 1 mapm_default_map : de_dust2 mapm_early_finish_vote : 0 mapm_extend_map_if_no_votes : 0 mapm_extended_map_max : 3 mapm_extended_rounds : 3 mapm_extended_time : 15 mapm_extended_type : 0 mapm_frags_to_vote : 5 mapm_last_round : 1 mapm_nom_denominate_time : 5 mapm_nom_dont_close_menu : 0 mapm_nom_maps_in_vote : 5 mapm_nom_maps_per_player : 2 mapm_nom_random_sort : 0 mapm_nom_remove_maps : 1 mapm_nom_show_lists : 1 mapm_nom_type : 0 mapm_only_external_vote_items : 0 mapm_prefix : ^4ADP | mapm_prepare_time : 5 mapm_priority_ignore_nomination : 1 mapm_random_nums : 0 mapm_rounds_to_vote : 2 mapm_rtv_allow_extend : 0 mapm_rtv_change_after_vote : 0 mapm_rtv_delay : 1 mapm_rtv_mode : 0 mapm_rtv_percent : 60 mapm_rtv_players : 16 mapm_second_vote : 1 mapm_second_vote_percent : 50 mapm_show_list_name_in_vote : 0 mapm_show_percent : 2 mapm_show_result_type : 0 mapm_show_selects : 1 mapm_sort_check_nominated_maps : 0 mapm_timeleft_to_vote : 2 mapm_version : 3.1.5, sv mapm_vote_in_new_round : 0 mapm_vote_item_offset : 4 mapm_vote_time : 10 mapm_votelist_size : 5 -------------- 45 CVars for [mapm_] CvarList ? for syntax |
Re: Map Manager Modular
MAJESTIC_SZ, MeliMeli, mapm_last_round 0
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Re: Map Manager Modular
// EN: Type of map change after voting.
// 0 - after end vote, 1 - in round end, 2 - after end map mapm_change_type "2" This does not work, map still changes in round end (mapm_change_type 1) even if i set it to after map end (mapm_change_type 2) _____________________________________________ ____________ // Allows you to finish the round after voting. // 0 - disable, 1 - enable mapm_last_round "1" I want to finish the round after the end of the vote. |
Re: Map Manager Modular
MAJESTIC_SZ, mapm_last_round blocks mapm_change_type "2", last round is last round, after it you can't play.
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Re: Map Manager Modular
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What about keys 1,2,3,4 during votemap? Will you check it? Thank you. |
Re: Map Manager Modular
MAJESTIC_SZ, Did you read first part of this?
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Re: Map Manager Modular
would be nice if, when the current map ends after the configured 'last round checks', that in case of a 'draw' in the teamscores (for.ex. 12:12), that theres a 'final round' as 'decision round'?
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Re: Map Manager Modular
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Re: Map Manager Modular
tested it and it seems that theres a problem when 'rtv' is used - the map doesnt change after voting.
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mapm_last_round "0" |
Re: Map Manager Modular
AllMassive, mapm_final_round should work with mapm_last_round "1" or mapm_change_type "1". With your settings mapm_final_round doesn't work.
mapm_rtv_change_after_vote "1" will block any other change types and change the map immediately after the vote. I don't see any problems with this cvar. |
Re: Map Manager Modular
now it looks like when mapm_second_vote 1 is enabled and a second vote is needed, that the nextmap is changed to a random map, which was not part of the vote.
when theres no second vote needed, the nextmap is correct. |
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Re: Map Manager Modular
@Mistrick
sorry - i was wrong :/ the cause for my probs were also a incorrect combination of config-values, but since everything behaves normal again regarding the normal votes/mapchange after fixing my settings, i never 'saw' that a 'final round' has happend. grepped through the server/amx-logs but couldnt find anything. could you pls give some advice how to 'log' if a additional round took place? would also be nice if that 'additional round'-msg would appear more visible as a hud-msg, instead on the chat. |
Re: Map Manager Modular
AllMassive, write below map_manager_scheduler.amxx in plugins list
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Re: Map Manager Modular
have saved the plugin from your-post into a file, compiled and put it underneath map_manager_scheduler.amxx in plugins.ini.
recently saw the announce of the additional round ingame, but couldnt find a log entry about it. what log-entry should i look for? but since it seems to work: Quote:
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Re: Map Manager Modular
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My message about the logs is related to your problem with the second vote. The plugin always writes a log about the start of the second vote. Code:
[analysis]: second vote started. (%s, %s)Code:
[vote_finished]: nextmap is %s.Code:
L 03/19/2023 - 13:56:09: -------- Mapchange to de_dust --------You just ignored me. Quote:
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