[CS:GO/ANY?] vPhysics lag fix
2 Attachment(s)
About: This plugin attempts to fix the lag that occurs when players collide with prop_dynamics that have vphysics enabled even though their current model does not have a proper physics model. Late-loading supported. Developed and tested only on ze_ maps, but it should work on all maps. Using this in L4D2 will cause hitreg issues! Example: Changelog
Spoiler
|
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
Fucking amazing.
|
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
A great step for Linux server development!
|
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
Thanks man, that's helpful !
|
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
This feature is nice so i keep this think up.
|
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
is it useful for csgo competitive maps?
|
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
Quote:
I could be wrong though. |
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
Don't use this in L4D2, it makes the hit registration extremely inconsistent and janky.
|
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
Quote:
|
Re: [CS:GO/ANY?] vPhysics lag fix (Linux)
Quote:
|
All times are GMT -4. The time now is 13:26. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.