[L4D2] KeyValues::GetInt crash server
2 Attachment(s)
Recently when I try to use KeyValues::GetInt to get some data, the server keeps crashing, can anyone help me find out why
Here is the crash analysis, it tells me that I am using the wrong game data |
Re: [L4D2] KeyValues::GetInt crash server
You could just use GetString() this is what I do for all my stuff. Info Editor for example does this and returns ints/floats etc as strings. Looks like the way you're calling is all wrong. Whats with the extra 0 at the end.
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Re: [L4D2] KeyValues::GetInt crash server
Quote:
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Re: [L4D2] KeyValues::GetInt crash server
2 Attachment(s)
Now the data can be read normally
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