Re: Navigation System (Pathfinding,waypoint)
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Is that a server? The menu function of this plugin is only allowed to be used by the host client |
Re: Navigation System (Pathfinding,waypoint)
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Re: Navigation System (Pathfinding,waypoint)
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You give it a try and may help you! ::oops: |
Re: Navigation System (Pathfinding,waypoint)
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Re: Navigation System (Pathfinding,waypoint)
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You need to make your own NPC plug-in and reference NavigationSystem.Inc file to calls pathfinding function [My plugin is responsible for providing coordinate information.You need to make the NPC run towards the coordinates] |
Re: Navigation System (Pathfinding,waypoint)
This is really interesting. I will definately give this a try later on this weekend.
It is possible to generate from a brand new map? I was making Zombie Shelter mode but got stuck at AI controling so if this work, it would be a big help |
Re: Navigation System (Pathfinding,waypoint)
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But I don't have the ability to automatically identify the ladder. It's difficult for me to predict what shape the map author will make the ladder |
Re: Navigation System (Pathfinding,waypoint)
Seems really nice, is the nav system consumes alot of CPU usage ?
Also you need to make a decent descriptive thread explaining how the Nav system really works. |
Re: Navigation System (Pathfinding,waypoint)
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In fact, if you are willing to save all navigation results locally, you can quickly find the shortest path through index access. Otherwise, you can only conduct simple pathfinding once in each frame and wait for the pathfinding work to be completed |
Re: Navigation System (Pathfinding,waypoint)
1 Attachment(s)
After some testing, I noticed a few things:
I will do some extra testing with some Zombie NPC to see if it affect the PC performence Update: Generated Nav file attached |
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