Trigger in clipping list
Hy there!
When you place an entity that solid state is trigger everything is fine unti it's not in a clipping list. If I know well clipping list is part of the map that supposed to block players like an invisible wall but you can shoot through them. Am I right? Can I check is an entity in clip before I set to trigger to avoid crash with this reason "SV_ClipToLinks: Trigger in clipping list"? |
Re: Trigger in clipping list
I guess a clip entity has its solid set to SOLID_BSP, try checking that.
Code:
#define SOLID_BSP 4 // BSP clip, touch on edge, block |
Re: Trigger in clipping list
If you want to avoid the crash, set the entity size using engfunc right after changing its solid type, that worked with me :)
|
Re: Trigger in clipping list
Quote:
|
| All times are GMT -4. The time now is 11:31. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.