| krisztian2 |
12-26-2021 15:37 |
Muzzle in rehlds not work.
Dear Scripters!
This plugin in rehlds engine not work. But in default engine this work.
What's the problem with this?
The entity is not equal with iEnt.
Code:
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN_NAME "New MuzzleFlash"
#define PLUGIN_VERSION "Alpha"
#define PLUGIN_AUTHOR "WPMG Team"
// ?????? ? ??????
#define get_bit(%1,%2) (%1 & (1 << (%2 & 31)))
#define set_bit(%1,%2) %1 |= (1 << (%2 & 31))
#define reset_bit(%1,%2) %1 &= ~(1 << (%2 & 31))
new g_bitsMuzzleFlash;
new g_iEntity;
new const spriteok[][] = {
{"sprites/Red/muzzleflash1.spr" },
};
public plugin_precache()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
for(new i=0;i< sizeof(spriteok);i++)
{
precache_model(spriteok[i]);
}
}
public plugin_init()
{
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ak47", "WEAPON__PrimaryAttack_Post", 1);
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m4a1", "WEAPON__PrimaryAttack_Post", 1);
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "WEAPON__PrimaryAttack_Post", 1);
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "WEAPON__PrimaryAttack_Post", 1);
register_forward(FM_AddToFullPack, "CPlayer__AddToFullPack_post", 1);
register_forward(FM_CheckVisibility, "CEntity__CheckVisibility");
g_iEntity = create_entity("info_target");
}
public CEntity__CheckVisibility(iEntity, pSet)
{
if (iEntity != g_iEntity)
return FMRES_IGNORED;
forward_return(FMV_CELL, 1);
return FMRES_SUPERCEDE;
}
public WEAPON__PrimaryAttack_Post(iEntity)
{
new iPlayerID = get_pdata_cbase(iEntity, 41, 4);
if(!cs_get_weapon_silen(iEntity)){
set_bit(g_bitsMuzzleFlash, iPlayerID);
}
else{
return;
}
}
public CPlayer__AddToFullPack_post(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
{
if (iEnt != g_iEntity){ //The problem is different entity.
return;
}
if (get_bit(g_bitsMuzzleFlash, iHost))
{
set_es(esState, ES_Frame, float(random_num(0, 2)));
set_es(esState, ES_RenderMode, kRenderTransAdd);
set_es(esState, ES_RenderAmt, 255.0);
reset_bit(g_bitsMuzzleFlash, iHost);
}
new fgy[32];
fgy[iHost] = get_user_weapon(iHost);
if(fgy[iHost] == CSW_AK47 || fgy[iHost] == CSW_M4A1 || fgy[iHost] == CSW_AWP || fgy[iHost] == CSW_FAMAS || fgy[iHost] == CSW_M4A1){
entity_set_model(g_iEntity, spriteok[0]);
}
entity_set_float(g_iEntity, EV_FL_scale, 0.2);
entity_set_int(g_iEntity, EV_INT_rendermode, kRenderTransTexture);
entity_set_float(g_iEntity, EV_FL_renderamt, 0.0);
set_es(esState, ES_Skin, iHost);
set_es(esState, ES_Body, 1);
set_es(esState, ES_AimEnt, iHost);
set_es(esState, ES_MoveType, MOVETYPE_FOLLOW);
}
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