[L4d2] c14m2_lighthouse crashing
Anyone else is getting crashes on this map on the round end?
I have ubuntu server and it crashes on coop + survival, I didn't test the rest of the modes yet. I have tried to completely remove my addons folder so sourcemod doesn't load but it still crashes when the survivors die and the map tries to reload. I'm getting these few lines just before the crash Code:
Initializing Director's script Code:
function KillCheater() |
Re: [L4d2] c14m2_lighthouse crashing
Have you try with parameter -nowatchdog
This have been suggested if you see "Alarm Clock" at server crash. *edit Another what you could test, rename server.cfg and autoexec.cfg, server would run default settings after reboot. |
Re: [L4d2] c14m2_lighthouse crashing
I remember another guy reporting the same issue in discord some weeks ago, but we didn't find anything.
If the parameter mentioned by Bacardi works, report here please. |
Re: [L4d2] c14m2_lighthouse crashing
Quote:
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Re: [L4d2] c14m2_lighthouse crashing
Yeah I posted to discord and then to the forums; included a video too as demonstration:
https://steamcommunity.com/app/550/d...66794247061483 I found out that c14_kill_cheaters.nuc wasn’t the culprit by removing the file using stripper source. So not sure what else it could be. In the video you can see on official servers there’s also a hang-up but not a straight up crash. Instead of -nowatchdog, is there a way to increase the timer for hang ups before that alarm thing gets called? Seems useful to have it on in case an I/O operation is getting hung up and needs to be looked into. |
Re: [L4d2] c14m2_lighthouse crashing
This problem not happen on OS Windows (for me at least).
These are console output. Code:
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 9.720251ms And this is decrypted c14_kill_cheaters.nuc Code:
function KillCheater() |
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