How does cs handle player jumping, landing and moving
Title says it all, i'm curious about this because i want to remake those things in amxx. I want to make a amxx plugin which controls the velocity making it's oen system and any velocity from cs to be fully ignored but i would need the recreate those things too
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Re: How does cs handle player jumping, landing and moving
Your question is very broad, try to ask something more focused.
If you want to know how to make an entity jump, you have to give it some velocity on the Z axis. Then, gravity will slow it down eventually and it will land back on the ground. |
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