FPS Limiter v0.5
2 Attachment(s)
Note : if you're using the English language as your server language, there's no need for the translation file to be installed. Servers are using this plugin! |
Re: FPS Limiter v0.3
is this very well tested with players who have higher ping?
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Re: FPS Limiter v0.3
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Not really but doesn't players with higher ping mean lower fps? |
Re: FPS Limiter v0.3
Players with 100+ ping had issues (false kick) with plugin from dev-cs, i have no idea what you changed from their code/math but it will be better to test, if possible
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Re: FPS Limiter v0.3
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Re: FPS Limiter v0.3
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so short side story it won't effect it that much. Quote:
I don't think the ping has to do with the kicks, they've probably ran some bad plugins... also the math behind this is not complicated, its so simple and no i didn't change anything in the calculations i only added some fixes and optimizations. |
Re: FPS Limiter v0.4
actually, you are totally right, i confused that ping issue with one module, sorry about that!
good job, i hope this will catch these bastards! |
Re: FPS Limiter v0.4
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Re: FPS Limiter v0.4
I think fps_max 100+ is ok, but when fps_override 1 and cl_cmdrate is over 105, server will receive lots of packets from clients. High cl_cmdrate cause high traffic due to fps_override is enable.
e.g. fps_max 300, cl_cmdrate 300, fps_override 1 = client sending 300 p/s fps_max 300, cl_cmdrate 300, fps_override 0 = client sending 101 p/s fps_max 300, cl_cmdrate 101, fps_override 1 = client sending 101 p/s fps_max 100, cl_cmdrate 300, fps_override 1 = client sending 101 p/s |
Re: FPS Limiter v0.4
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sv_mincmdrate 101 Limit the cmd rate then. Not sure how is this related to limit the fps. |
Re: FPS Limiter v0.4
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The easiest way to prevent a client who is using fps_max 100.5+ is to check fps_override 1. Client can't have fps=100.5+ on its display without fps_override 1. |
Re: FPS Limiter v0.4
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You shouldn't be kicking people for that sole reason. |
Re: FPS Limiter v0.4
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fps_max 300, cl_cmdrate 300, fps_override 0 = client sending 101 p/s (client's real FPS is 100.5, real packet rate is 101) fps_max 300, cl_cmdrate 101, fps_override 1 = client sending 101 p/s (client's real FPS is 300.5, real packet rate is 101) fps_max 100, cl_cmdrate 300, fps_override 1 = client sending 101 p/s (client's real FPS is 100.5, real packet rate is 101) I don't wanna kick a client who has higher FPS on his display, but when he has fps_max 300, fps_override 1, and cl_cmdrate 300 in the same time, server will receive lots of flooding packets from him. If I don't want clients to use high FPS, I will check fps_override. If I don't want server to receive flooding packets, I need to check fps_max , fps_override, and cl_cmdrate. |
Re: FPS Limiter v0.4
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https://forums.alliedmods.net/showpo...64&postcount=3 The no nonsense tell player where they stand on connect, kick now at the door. Otherwise later uncouthly on performance after they are already settled in. Both styles can be tested individually or simultaneously and clearly precursor is more efficient. |
Re: FPS Limiter v0.4
Nice plugin! Can you please add a CVAR to enable/disable it?
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Re: FPS Limiter v0.4
Sure ill add the ability to unhook the functions when the plugin is paused.
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Re: FPS Limiter v0.4
This plugin is dull and I'm surprised it wasn't unapproved. For once it's inaccurate, second it's been already made countless times, third the FPS issue most likely has to do with non-steam versions of the game.
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Re: FPS Limiter v0.4
FPS has nothing to do with Steam or not.
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Re: FPS Limiter v0.4
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2. If it has been made countless times post a link approving your doubts. 3. Nonsteam ? Read again the previous posts before posting some useless claims, i already said higher fps increases the forwards that are called depending on the user fps, which will increase the cpu run time. |
Re: FPS Limiter v0.4
You must be so delusional to think your plugin is unique of some sort. Back in the day players had problems with high FPS rates where the player movement would deteriorate and the game would become choppy. Considering the fact non-steam servers usually run old versions of the game, that's one fair reason why somebody would want to limit their players' FPS. Anyway there's a reason why sys_ticrate exists.
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Re: FPS Limiter v0.4
Well let me tell you that the fps limiter is not meant to be set on a competitive servers but more like on modded servers where shooting is not the only thing, and i am not delusional i know the script is well coded and the plugin is unique.
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Re: FPS Limiter v0.4
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Re: FPS Limiter v0.4
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And here're some examples of bad/useless plugins Code:
https://forums.alliedmods.net/showthread.php?t=316778 |
Re: FPS Limiter v0.4
:salty:
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Re: FPS Limiter v0.5
https://i.ibb.co/82nSj0w/image.png
Help ? //AMXXPC compile.exe // by the AMX Mod X Dev Team //// fps_limiter.sma // D:\Program\Fraps\mods\addons furien\addons\amxmodx\scripting\fps_limiter.s ma(119 -- 121) : error 017: undefined symbol "CvarType_Integer" // D:\Program\Fraps\mods\addons furien\addons\amxmodx\scripting\fps_limiter.s ma(124 -- 126) : error 017: undefined symbol "CvarType_Integer" // D:\Program\Fraps\mods\addons furien\addons\amxmodx\scripting\fps_limiter.s ma(162) : warning 213: tag mismatch // D:\Program\Fraps\mods\addons furien\addons\amxmodx\scripting\fps_limiter.s ma(162) : warning 213: tag mismatch // D:\Program\Fraps\mods\addons furien\addons\amxmodx\scripting\fps_limiter.s ma(167) : warning 213: tag mismatch // D:\Program\Fraps\mods\addons furien\addons\amxmodx\scripting\fps_limiter.s ma(176) : warning 213: tag mismatch // D:\Program\Fraps\mods\addons furien\addons\amxmodx\scripting\fps_limiter.s ma(194) : warning 213: tag mismatch // // 2 Errors. // Could not locate output file D:\Program\Fraps\mods\addons furien\addons\amxmodx\scripting\compiled\fps_ limiter.amx (compile failed). // // Compilation Time: 0.16 sec // ---------------------------------------- Press enter to exit ... |
Re: FPS Limiter v0.5
Read the requirements.
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Re: FPS Limiter v0.5
I did and put libraries
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Re: FPS Limiter v0.5
Add
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under Code:
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Re: FPS Limiter v0.5
This plugin is unstable
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Re: FPS Limiter v0.5
Great plugin,
Could you add a native to get current fps for an index? Code:
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Re: FPS Limiter v0.5
I have tried it on more than version amxmodx and the same result
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Re: FPS Limiter v0.5
For what need this limit? If Player has monitor 144hz/244hz, need stop playing cs 1.6??
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Re: FPS Limiter v0.5
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Re: FPS Limiter v0.5
Other players get messages with rate 'cl_updaterate', no problem if another Player has more fps...
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Re: FPS Limiter v0.5
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