OnPlayerRunCmd() still triggered whether or not client pressed button
in l4d2, is it normal of the API, or just a special case of l4d2?
----------------------------------------------------------------------- test in team fortress 2, make sure it triggers every tick. |
Re: OnPlayerRunCmd() still triggered whether or not client pressed button
Hey! Try using OnClientCommand() instead
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Re: OnPlayerRunCmd() still triggered whether or not client pressed button
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The answer is yes. |
Re: OnPlayerRunCmd() still triggered whether or not client pressed button
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