AlliedModders

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-   -   [L4D2] Sky (comp. config), that adds only the additional events to camapigns? (https://forums.alliedmods.net/showthread.php?t=331792)

TypicalType 03-19-2022 19:27

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
1 Attachment(s)
https://cdn.discordapp.com/attachmen...2/Unknown2.png

Here i made an event on the parish 2nd level, you gotta restore the electricity on the bus station to progress. theres not much anything to explain here. https://www.youtube.com/watch?v=xYfbu2RYvhI

Tell me if you find any bugs :bee:

marki89 03-19-2022 21:19

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by TypicalType (Post 2774747)
https://cdn.discordapp.com/attachmen...2/Unknown2.png

Here i made an event on the parish 2nd level, you gotta restore the electricity on the bus station to progress. theres not much anything to explain here. https://www.youtube.com/watch?v=T9M3eW2YccE

Tell me if you find any bugs :bee:

wowoowowowowoowwoowow Excellent :twisted::up:

TypicalType 03-22-2022 16:20

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
2 Attachment(s)
https://cdn.discordapp.com/attachmen...76/unknown.png
https://cdn.discordapp.com/attachmen...56/unknown.png
i added two new events one is a cola scavenge and the other one is a forklift mini-event on the 3rd map of the parish. i felt like the original sky config lacked events on the parish so i made two events in the 3rd map, and they should be fully functional as it should be.

https://www.youtube.com/watch?v=frkl36xoZag
https://www.youtube.com/watch?v=3534cesV0go

Al3xander 03-24-2022 15:45

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Really neat events

HarryPotter 03-28-2022 11:59

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
L4D2-Unlimited-Map



Original L4D2 maps are modified in this config. Create the Unlimited Map.
Based on Sky cfgSparta mapsall contributors in this thread

TypicalType 03-28-2022 13:45

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
1 Attachment(s)
https://cdn.discordapp.com/attachmen...54/unknown.png

https://cdn.discordapp.com/attachmen...06/unknown.png

Here i made an event on c1m2 dead center pre-gunshop event, its a mix of scavenge + holdout.
https://www.youtube.com/watch?v=hzp4IhrkLzI

It uses sky scripts so make sure you have them or instead the hordes wont spawn properly as it should be.

Tell me if you find any bugs! :wink:

Marttt 03-28-2022 15:12

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
I kinda love some events but I gonna say that filling all maps with generators+gascan becomes annoying

TypicalType 03-28-2022 15:23

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Marttt (Post 2775433)
I kinda love some events but I gonna say that filling all maps with generators+gascan becomes annoying

i agree tbh, im going to target on more unique events than just scavenge n stuff

also updated main post for bug fixes

Tank Rush 03-31-2022 16:54

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
1 Attachment(s)
I have another event to share, this one I did in collaboration with Alex Alcala :bee:
I leave you a demo video so you can see that it is working
hope you like!
https://i.imgur.com/VL3WNw4.png?1

c8m2_subway

dahyun4220 04-04-2022 12:47

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by TypicalType (Post 2775425)
https://cdn.discordapp.com/attachmen...54/unknown.png

https://cdn.discordapp.com/attachmen...06/unknown.png

Here i made an event on c1m2 dead center pre-gunshop event, its a mix of scavenge + holdout.
its quite hard for normal coop 4 players.. anyways here the video: https://www.youtube.com/watch?v=W5RJyj-38Cw&t

due to alliedmodders cfg file limitations i used .zip and it should work... and also it uses sky scripts so make sure you have them or instead the hordes wont spawn properly as it should be

Tell me if you find any bugs :wink:

Please make a sacrificial map I'm always thankful

dahyun4220 04-04-2022 14:03

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by TypicalType (Post 2774933)
https://cdn.discordapp.com/attachmen...76/unknown.png
https://cdn.discordapp.com/attachmen...56/unknown.png
i added two new events one is a cola scavenge and the other one is a forklift mini-event on the 3rd map of the parish. i felt like the original sky config lacked events on the parish so i made two events in the 3rd map, and they should be fully functional as it should be.

https://www.youtube.com/watch?v=frkl36xoZag
https://www.youtube.com/watch?v=3534cesV0go

Can't you make all the dead bodies shine and get a random key?
forklift mini-event

dahyun4220 04-04-2022 14:34

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Is it possible to change the number of cola to be delivered to Whitecker on the C1m2 map? Six cola?

AsphyxiaJLSA 04-11-2022 09:37

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by TypicalType (Post 2776380)
https://cdn.discordapp.com/attachmen...60/unknown.png

https://cdn.discordapp.com/attachmen...75/unknown.png

I have an event to share of the tunnel of love, an holdout event and a scavenge-like event.

And it requires sky scripts.

Tell me if you find any bugs.

And also updated the gunshop event.

https://www.youtube.com/watch?v=8BiYiFCtlmg

COOL NICE

marki89 04-11-2022 11:34

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by TypicalType (Post 2776380)
https://cdn.discordapp.com/attachmen...60/unknown.png

https://cdn.discordapp.com/attachmen...75/unknown.png

I have an event to share of the tunnel of love, an holdout event and a scavenge-like event.

And it requires sky scripts.

Tell me if you find any bugs.

And also updated the gunshop event.

https://www.youtube.com/watch?v=8BiYiFCtlmg






Nice Bro :twisted:

TypicalType 04-12-2022 10:45

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
-Updated the tunnel of love event for bug fix.

Marttt 04-12-2022 13:13

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Well, I don't have time to do it.
But I will write an idea if someone wants to implement it.

c1m1, adding some stuff to the second elevator on Dead Center (which has the doors already opened in downstairs)

I thought of using something like the ones from crash course 1st map that sky events has.
1) Path blocked by fire.
2) Open the elevator with a crowbar (doors locked)
3) Add some kind of "stairs" to be able to go on top of the elevator
4) Pull some lever to extinguish the fire
5) Triggers an horde until the fire extinguishes
6) Spawning a tank

TypicalType 04-12-2022 14:05

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Marttt (Post 2776605)
Well, I don't have time to do it.
But I will write an idea if someone wants to implement it.

c1m1, adding some stuff to the second elevator on Dead Center (which has the doors already opened in downstairs)

I thought of using something like the ones from crash course 1st map that sky events has.
1) Path blocked by fire.
2) Open the elevator with a crowbar (doors locked)
3) Add some kind of "stairs" to be able to go on top of the elevator
4) Pull some lever to extinguish the fire
5) Triggers an horde until the fire extinguishes
6) Spawning a tank

Thats an interesting idea, i will get working on it later.

TypicalType 04-20-2022 12:54

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
1 Attachment(s)
https://cdn.discordapp.com/attachmen...18/unknown.png

https://cdn.discordapp.com/attachmen...80/unknown.png

https://cdn.discordapp.com/attachmen...98/unknown.png

An another event to share here, An another alarm event.

https://www.youtube.com/watch?v=luW2924LQvE

Enjoy!

Marttt 04-20-2022 16:37

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Really awesome work thanks for sharing. Love'd the cameras position, hud icons, glow colors. A professional job. Congratulations.

Note: Probably the particle explosion will hang in some slow graphic cards, maybe decrease it a little bit.

TypicalType 04-20-2022 16:55

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Marttt (Post 2777379)
Really awesome work thanks for sharing. Love'd the cameras position, hud icons, glow colors. A professional job. Congratulations.

Note: Probably the particle explosion will hang in some slow graphic cards, maybe decrease it a little bit.

I noticed some players having issues with performance on that part.. i will post an lite version of it if an good amount of players get performance issues from the explosions.

Tank Rush 04-23-2022 20:41

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Some tips for your stripper events. (Forums created by AsphyxiaJLSA)
If you want to learn how to place ladders you can check this forum: (L4D2) Stripper- How can I place a ladder?
https://i.imgur.com/5NDeDBj.png https://i.imgur.com/Qgrvpev.png
With this they can do events with camera: L4D2 - event with camera


Many wonder how to create Dead Center at night, here you will find everything you need: Did they want Dead Center at night? Well here you have it.
Note: it is possible that in some users it lowers the fps.


See entity information and remove invisible blocks here: (L4D2) Stripper- Remove invisible wall

How to add an event instructor message: L4D2 - how to add a message to

How to create doors: L4D2 STRIPPER - Create door

I just want to clarify that I'm doing this to make it easier to find the posts on creating ladders, camera events, the Dead Center at night, etc. If you have any questions about stripper, Sky cfg or any event, do not open another forum, ask here.

dahyun4220 04-23-2022 23:37

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Tank Rush (Post 2777701)
Some tips for your stripper events. (Forums created by AsphyxiaJLSA)
If you want to learn how to place ladders you can check this forum: (L4D2) Stripper- How can I place a ladder?
https://i.imgur.com/5NDeDBj.png https://i.imgur.com/Qgrvpev.png
With this they can do events with camera: L4D2 - event with camera


Many wonder how to create Dead Center at night, here you will find everything you need: Did they want Dead Center at night? Well here you have it.
Note: it is possible that in some users it lowers the fps.


See entity information and remove invisible blocks here: (L4D2) Stripper- Remove invisible wall

How to add an event instructor message: L4D2 - how to add a message to

How to create doors: L4D2 STRIPPER - Create door

I just want to clarify that I'm doing this to make it easier to find the posts on creating ladders, camera events, the Dead Center at night, etc. If you have any questions about stripper, Sky cfg or any event, do not open another forum, ask here.

Do you know how to teleport??

AsphyxiaJLSA 04-24-2022 00:09

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by dahyun4220 (Post 2777709)
Do you know how to teleport??

hello, to do the teleportation it is done in this way

PHP Code:

make a teleport areafix infected spawns on hotel first floor before evelator
{
    
"classname" "logic_auto"
    "OnMapSpawn" "teleport1,addoutput,mins -5000 -5000 -100,0,-1"
    "OnMapSpawn" "teleport1,addoutput,maxs 5000 5000 150,0,-1"
    "OnMapSpawn" "teleport1,addoutput,solid 2,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,mins -100 0 -100,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,maxs 100 100 100,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,solid 2,0,-1"
}

;
1st floor teleport
{
    
"origin" "1297.0 4506.0 1225"
    "targetname" "teleport1"
    "target" "teleport1dest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
{
    
"origin" "2486.0 5368.0 2480"
    "angles" "0 0 0"
    "targetname" "teleport1dest"
    "classname" "info_teleport_destination"


;
inside elevator teleport
{
    
"origin" "2172.0 5731.0 2500"
    "targetname" "inside_teleport"
    "target" "inside_teleportdest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
{
    
"origin" "1387.0 5381.0 2480"
    "angles" "0 0 0"
    "targetname" "inside_teleportdest"
    "classname" "info_teleport_destination"



Slaven555 04-24-2022 12:27

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
https://m.youtube.com/watch?v=GPryor...ature=youtu.be
Can anyone repeat this?

TypicalType 04-24-2022 13:35

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Slaven555 (Post 2777773)

Yeah, i will try remaking that event soon

Marttt 04-24-2022 13:40

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
You can check how it was done here:

https://github.com/Tsuey/L4D2-ComboMod

So you don't need start from scratch.

EDIT: I think the hard rain changes wasn't release as public, anyway.

Tank Rush 04-24-2022 18:11

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by dahyun4220 (Post 2777709)
Do you know how to teleport??

Here another example:
PHP Code:

; =====================================================
; ==              
Sky 2.7.2by Source               ==
; ==   
Ejemplo de teleportprobar en c1m1_hotel     ==
; =====================================================
add:
; ==== 
AREA DE TELETRANSPORTE
{
    
"classname" "logic_auto"
    "OnMapSpawn" "teleport_interior,addoutput,mins -30 -5 -120,0,-1"
    "OnMapSpawn" "teleport_interior,addoutput,maxs 30 5 120,0,-1"
    "OnMapSpawn" "teleport_interior,addoutput,solid 2,0,-1"
    "OnMapSpawn" "teleport_roof,addoutput,mins -5 -30 -120,0,-1"
    "OnMapSpawn" "teleport_roof,addoutput,maxs 5 30 120,0,-1"
    "OnMapSpawn" "teleport_roof,addoutput,solid 2,0,-1"
}
; ==== 
PARA SUBIR
area de teletransportedel interior... 
{
    
"origin" "-410.793030 4632.000488 1181.031250"
    "targetname" "teleport_interior"
    "target" "teleport_roof_dest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
; ...
hacia el techo.
{
    
"origin" "-441 4555 1536"
    "angles" "0 180 0"
    "targetname" "teleport_roof_dest"
    "classname" "info_teleport_destination"

; ==== 
PARA BAJAR
area de teletransportedel techo... 
{
    
"origin" "-392.031311 4557.705566 1536.031250"
    "targetname" "teleport_roof"
    "target" "teleport_interior_dest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
; ...
hacia abajo.
{
    
"origin" "-411 4676 1184"
    "angles" "0 90 0"
    "targetname" "teleport_interior_dest"
    "classname" "info_teleport_destination"

; ==== 
PUERTA DE ABAJO
borde de puerta
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-384 4620 1184"
    "angles" "0 90 0"
    "model"     "models/props_downtown/metal_door_112_frame.mdl"
    "disableshadows" "1"
}
puerta
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-384 4624 1184"
    "angles" "0 90 0"
    "model"     "models/props_downtown/metal_door_112.mdl"
    "disableshadows" "1"
}
; ==== 
PUERTA DE ARRIBA
borde de puerta
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-380 4530 1536"
    "angles" "0 0 0"
    "model"     "models/props_downtown/metal_door_112_frame.mdl"
    "disableshadows" "1"
}
puerta
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-384 4530 1536"
    "angles" "0 0 0"
    "model"     "models/props_downtown/metal_door_112.mdl"
    "disableshadows" "1"
}
; ==== 
ELIMINAR EL TRIGGER HURTcon esto podras caminar por el techo
filter
:
supervivientes
{
    
"hammerid" "3830918"
}
{
    
"hammerid" "3830903"
}
{
    
"hammerid" "3830885"
}
{
    
"hammerid" "3830867"
}
{
    
"hammerid" "3830801"
}
{
    
"hammerid" "3830843"
}
{
    
"hammerid" "3830755"
}
#### creditos a Asphyxia ####
MODO FANTASMA 
{
    
"hammerid" "3831139"
}
{
    
"hammerid" "3831142"
}
{
    
"hammerid" "3831145"
}
{
    
"hammerid" "3831148"
}
{
    
"hammerid" "3831151"
}
{
    
"hammerid" "3831154"
}
{
    
"hammerid" "3831157"
}
INFECTADO
{
    
"hammerid" "3990576"
}
{
    
"hammerid" "4349626"
}
{
    
"hammerid" "4349716"



AsphyxiaJLSA 04-25-2022 22:59

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Tank Rush he shared this with me that was lost in the forum but now I'm sharing it here, it's just the Coca Cola brand in the game, it's located on the map of c8m1_apartment when leaving the safe zone. It's very good, it looks amazing.

the original author of this creation is Figa

also works for the second installment of the game, just copy what the folder contains and add in your stripper map of said map

https://i.imgur.com/yzsber0.jpg

TypicalType 04-26-2022 00:40

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Nice finding Asphyxia!

Tank Rush 05-01-2022 16:24

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
1 Attachment(s)
Can someone help me with this gasoline event?
You just have to find 6 cans of gasoline and recharge the crane for the magnet to work, it must pick up a container and raise it to make way for the survivors.
Almost everything is ready and it already has invisible blocks in the surroundings, just need to give it the final touch, I don't know how to make the crane work once the crane is recharged with gasoline.
I try to understand what I extracted from stripper_dump but it's difficult, here I leave them together with stripper_dump, it's a good event and I know many will like it. :wink:

https://i.imgur.com/9XoGfbz.png https://i.imgur.com/yHnVbj2.png

stripper_dump: c14m1_junkyard.0000


c14m1_junkyard


If you are going to add, modify something or manage to finish this event, put your name here:
Code:

; =====================================================
; ==          Sky 2.7.2: by Source, Asphyxia        ==
; ==              Gascan scavenge event              ==
; =====================================================


AlexAlcala 05-02-2022 14:00

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Tank Rush (Post 2777701)
Some tips for your stripper events. (Forums created by AsphyxiaJLSA)
If you want to learn how to place ladders you can check this forum: (L4D2) Stripper- How can I place a ladder?
https://i.imgur.com/5NDeDBj.png https://i.imgur.com/Qgrvpev.png
With this they can do events with camera: L4D2 - event with camera


Many wonder how to create Dead Center at night, here you will find everything you need: Did they want Dead Center at night? Well here you have it.
Note: it is possible that in some users it lowers the fps.


They ordered me and they passed them quickly xd

See entity information and remove invisible blocks here: (L4D2) Stripper- Remove invisible wall

How to add an event instructor message: L4D2 - how to add a message to

How to create doors: L4D2 STRIPPER - Create door

I just want to clarify that I'm doing this to make it easier to find the posts on creating ladders, camera events, the Dead Center at night, etc. If you have any questions about stripper, Sky cfg or any event, do not open another forum, ask here.

They would have asked me and I passed the configurations xd

AlexAlcala 05-02-2022 14:07

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Tank Rush (Post 2778451)
Can someone help me with this gasoline event?
You just have to find 6 cans of gasoline and recharge the crane for the magnet to work, it must pick up a container and raise it to make way for the survivors.
Almost everything is ready and it already has invisible blocks in the surroundings, just need to give it the final touch, I don't know how to make the crane work once the crane is recharged with gasoline.
I try to understand what I extracted from stripper_dump but it's difficult, here I leave them together with stripper_dump, it's a good event and I know many will like it. :wink:

https://i.imgur.com/9XoGfbz.png https://i.imgur.com/yHnVbj2.png

stripper_dump: c14m1_junkyard.0000


c14m1_junkyard


If you are going to add, modify something or manage to finish this event, put your name here:
Code:

; =====================================================
; ==          Sky 2.7.2: by Source, Asphyxia        ==
; ==              Gascan scavenge event              ==
; =====================================================



Write me by intern, I have free time now so I can help you

Slaven555 05-07-2022 15:39

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
AlexAlcala, could you share the "Lift" event.

AsphyxiaJLSA 05-09-2022 23:23

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
1 Attachment(s)
Hello friends, I share with you this event that was initially created by Tank Rush, and with my help I added some details that were passed to Tank Rush, and we thank Alex Alcala who helped with the most important thing, which is to make the magnet come down and take this object. could do and so here it is. The event consists of the survivors having to reach the crane so that it goes down and with the magnet a container goes up to make way for the survivors.

https://i.imgur.com/q7yi0ty.png

https://i.imgur.com/OYr8HxF.png

https://i.imgur.com/BQUYYh8.png

https://i.imgur.com/A1lNsDp.png

Johnnyrouch 05-10-2022 08:03

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Tank Rush Crane Event advanced https://www.youtube.com/watch?v=yoG9eV3S1Y4

marki89 05-11-2022 14:03

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by AsphyxiaJLSA (Post 2779037)
Hello friends, I share with you this event that was initially created by Tank Rush, and with my help I added some details that were passed to Tank Rush, and we thank Alex Alcala who helped with the most important thing, which is to make the magnet come down and take this object. could do and so here it is. The event consists of the survivors having to reach the crane so that it goes down and with the magnet a container goes up to make way for the survivors.

https://i.imgur.com/q7yi0ty.png

https://i.imgur.com/OYr8HxF.png

https://i.imgur.com/BQUYYh8.png

https://i.imgur.com/A1lNsDp.png



How can I add a tank when the container is removed?

:twisted:

Toranks 05-11-2022 14:23

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by marki89 (Post 2779182)
How can I add a tank when the container is removed?

:twisted:

A dead tank corpse inside the container that revives when falling, I think it's possible and it would be great

AlexAlcala 05-12-2022 04:14

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Toranks (Post 2779185)
A dead tank corpse inside the container that revives when falling, I think it's possible and it would be great

I'm going to do it :twisted:

Cloud talk 05-13-2022 10:26

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
I found a bug, the crane will pick up the container after filling the oil drum, then I press e again on the handle, the crane will put the container back again

AsphyxiaJLSA 05-13-2022 21:52

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Cloud talk (Post 2779306)
I found a bug, the crane will pick up the container after filling the oil drum, then I press e again on the handle, the crane will put the container back again

add this
PHP Code:

        "OnPressed" "asphyxia_drop_button_prop01,Kill,,0.1,-1" 

in

PHP Code:

{
    
"origin" "-3293.264404 174.512161 94.452332"
    "targetname" "asphyxia_drop_button_prop01"
    "spawnflags" "3073"
    "angles" "-1 374 -8"
    "classname" "func_button"
    "OnPressed" "sky_relay_start_crane_move,Trigger,,0,-1"
}




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