Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Nunca he dado mi permiso para que sea compartido. :/ Lo compartes como si fuese tácitamente tuyo... :/// This is my work... I have never given my permission to share it. You're sharing it as if it was tacitly yours... You can see my work/project, here: https://steamcommunity.com/groups/ultimate-coop |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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fantastic job: D I like how I look :wink: |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Many times I replicate configurations because I cannot find credits/source with its respective author. As there is no published source, you cannot prove otherwise regarding the credits/source. |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
I've just come finding out about this and am quite fascinated. Wouldn't have imagined that stripper could be used for this kind of event stuff.
Huge thanks to ProAxel and others who've shared their thoughts and ideas on making these events dependency-free. I wanted to ask if anyone knows about more of event creations like that / willing to share? Would be happy to see something more on the realistic side of things. I've recently found out about ComboMod/EventMod project that was worked on by Tsuey (massive scripter), who is now a part of the TLS Community Update Team. There is some insane stuff done more than 10 years ago, this event in particular looks amazing and is a good example of something I'd like to incorporate into my server's set of events. But as far as I understand the project never saw the light of day. Maybe someone knows anything about it? Later on I will probably try to contact Tsuey regarding this. |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
This event (water electrification) is a bit similar to the one from sky events (c8m3) so you can check there and try to implement it.
Although stripper modifications usually aren't easy to be done and take a long time, that's why most people don't share the stuff that makes their server unique. Anyway, "stripper" should have an exclusive area on SM forum, at least L4D1/2 has a lot of content. |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Has anyone noticed that if you play the map c8m3 in versus mode, there is an invisible wall just before going up to the second floor ?, only in the Skyy maps it happens to me
Playing cooperatively removes the invisible wall |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Yes is added by stripper, don't remember, maybe are these lines
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
usually with "spawnflags" or based on events/triggers with "Unlock/Lock" input
you can find more info on https://developer.valvesoftware.com/wiki/Func_button |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
hello how are you, how can you put the tank when the elevator opens?I would like it to appear there
:O |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
dump and check the stripper file from sacrifice (1st) map. (search for "spawn_train_tank_coop" targetname)
basically you need a "info_zombie_spawn" entity and trigger it on door open with "SpawnZombie" Not simple to explain neither do. |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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:mrgreen: |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
hello everyone, how can i put this :
(on the map of dead center c1m2 streets, when is the coca event, I would like to put it there more with the tank, but I don't know how the plane is positioned) -c130- { "classname" "prop_dynamic" "angles" "0 121.5 0" "DefaultAnim" "airport_intro_preidle" "MaxAnimTime" "10" "MinAnimTime" "5" "model" "models/props_vehicles/c130.mdl" "PerformanceMode" "0" "solid" "0" "spawnflags" "0" "targetname" "sky_prop_airplane" "origin" "4816 -208 616" "disableshadows" "1" } { "classname" "info_particle_system" "effect_name" "fire_medium_03" "parentname" "sky_prop_airplane" "targetname" "sky_fire_c130_1" "origin" "4044 -208 1280" } { "classname" "info_particle_system" "effect_name" "fire_small_01" "parentname" "sky_prop_airplane" "targetname" "sky_fire_c130_2" "origin" "4044 -208 1280" } { "classname" "info_particle_system" "effect_name" "fire_medium_03" "parentname" "sky_prop_airplane" "targetname" "sky_fire_c130_3" "origin" "4044 -208 1280" } { "classname" "info_particle_system" "effect_name" "fire_medium_03" "parentname" "sky_prop_airplane" "targetname" "sky_fire_c130_4" "origin" "4044 -208 1280" } c4m4_milltown_b.cfg this cfg is from the author sky, but I would like to put it in the dead center too (I took it out because it is interesting to apply in other maps in launching the tank) |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
This is nice i love <3
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Thank you, Proaxel and the amazing folks on this thread for making the game much more fun and enjoyable! Please keep update it with new event if you can. Cheers! :D
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Hello everyone, I followed Proaxel and other stripper configs to modify event in my sv and it seem to be working. But all the holdout event I tested so far, the layout/hint instruction/how the event played out was running fine but no common infected spawning at all, for example the holdout event when calling the elevator in c1m1_hotel, I pushed the button, heard a horde alert but no CI to be seen. The one event similar is shoot the toxic waste barrels in c5m3_cemetery. Help please :(
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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https://github.com/Attano/Sky/tree/m...ripts/vscripts PHP Code:
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Here I have an event to share with you, I hope you like it :oops:
https://i.imgur.com/kcaeixz.png I did this cola bottle search event based on Sky 2.7.1, I have placed some invisible blocks, you can add more if necessary to avoid the loss of cola bottles in unreachable places. I also leave you a video demonstration so you can see that it is 100% working
Spoiler
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Updated! I have added a hint instructor in the door blast, check my post
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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I did another event for The Passing and will share here :3
https://i.imgur.com/McxFgPq.png If the map does not load or you get the error "ed_alloc no free edicts" put this in global_filters:
global_filters
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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https://i.imgur.com/b2bshRr.png I noticed that if you add "OnTrigger" "director,PanicEvent,,0,-1" No horde events appear. Add another way to position the sound and track title to energize the game. Add the sound of the horde, and the warning that indicates they are coming! https://i.imgur.com/J5FkKQ0.png Add Event Hint Caption |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Based on the sky stripper, I recreated the c2m3_coaster event in a different way, adding much more facility for those who wish to recreate the event.
go upstairs to see the event https://i.imgur.com/07Rbn13.png the event is at the top, because in that part there is a stripper search event, fenri_neko https://i.imgur.com/QHAzT7E.png Event Dead Zombie |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Thanks for sharing these new events with us! this makes the campaigns even more fun
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Thank Tank Rush and AsphyxiaJLSA for all your wonderful work :D |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Usually this props and models doesn't affect the game (only visual). I made a similar list somewhere make some maps playable without "ED-Alloc: no free edicts" |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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I did a search event, take Sky's stripper as an example, and did it my way. I need to add things like the spark particle, the wire model. But without these objects the event works fine :)
fill the generator to activate the mountain event https://i.imgur.com/dEckEnc.png https://i.imgur.com/GSLBkIm.png I leave an example of how to create the event I hope you like it. :) and the video ofsearch event with a generator Search event with generator COMPLETED CLICK HERE NICE :D |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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https://cdn.discordapp.com/attachmen...12/unknown.png
I made this event a few months ago and i decided to share it here.. its also inspirated from source, you can improve the code if you want to. here a video to showcase the scavenge https://www.youtube.com/watch?v=rVq23AX9my8 |
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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thanks for sharing :) it looks very good :up: |
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