AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   [L4D2] Sky (comp. config), that adds only the additional events to camapigns? (https://forums.alliedmods.net/showthread.php?t=331792)

Tank Rush 09-06-2023 13:02

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
1 Attachment(s)
Advanced coca cola search event:

Tank Rush 09-17-2023 16:11

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Does anyone know if it's possible to add the RocketDude mushrooms in campaign mode?
I tried to do it in Stripper but it doesn't seem to be working, or maybe I did something wrong.
Code:

add:
{
        "classname" "logic_auto"
        "OnMultiNewRound" "@directorBeginScriptrd_decals.nut0-1"
        "OnMultiNewRound" "@directorBeginScriptrd_meds.nut0-1"
        "OnMultiNewRound" "@directorBeginScriptrd_utils.nut0-1"
        "OnMapSpawn" "@directorBeginScriptrd_decals.nut0-1"
        "OnMapSpawn" "@directorBeginScriptrd_meds.nut0-1"
        "OnMapSpawn" "@directorBeginScriptrd_utils.nut0-1"
        "OnMapSpawn" "c3m1_plankcountryaddoutputmins -45.000000 -45.000000 -50.0000000-1"
        "OnMapSpawn" "c3m1_plankcountryaddoutputmaxs 45.000000 45.000000 50.0000000-1"
        "OnMapSpawn" "c3m1_plankcountryaddoutputsolid 20-1"
}
; --- c3m1_plankcountry
{
        "targetname" "filter_c3m1_plankcountry"
        "classname" "filter_activator_team"
        "filterteam" "2"
        "Negated" "0"
}
{
        "classname" "trigger_once"
        "targetname" "c3m1_plankcountry"
        "filtername" "filter_c3m1_plankcountry"
        "spawnflags" "1"
        "startdisabled" "0"
        "origin" "-12545.746094 10492.348633 294.893341"
        "OnTrigger" "@director,BeginScript,rd_decals.nut,0,-1"
        "OnTrigger" "@director,BeginScript,rd_meds.nut,0,-1"
        "OnTrigger" "@director,BeginScript,rd_utils.nut,0,-1"
}


Proaxel 10-05-2023 19:04

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
I had completely forgotten about this thread until my friend recently told me about has been happening in it.

Coming back here, I can't help but think, Wow... I never expected that this little question post would get turned into a 100+ long thread of people sharing their own map additions via Stripper configs...

I am definitely not complaining, though. In fact, I'm all in for stuff like this. But should I like... change the thread title to something more appropriate?

AsphyxiaJLSA 10-05-2023 19:20

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by Proaxel (Post 2811140)
But should I like... change the thread title to something more appropriate?

In my opinion a change would be good, but almost everyone already knows the title of this thread as it is now, for my part a change would be excellent.

Marttt 10-05-2023 19:50

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Would be better having a specific section in forum for stripper configs, but probably is a waste of time asking them for this.

finishlast 10-07-2023 11:32

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Yes a seperate section would be really helpful since the stripper thread itself is just too big to find something.

Btw. I see a lot of custom events here for the l4d2 maps, arent there any good events for the l4d1 maps?
Im talking about the l4d1 maps in l4d2.

Just another thought, this is here normally only about events that block ways, scavange stuff und unblock etc., would be nice to see events that just add to the atmosphere, like you walk over something and then something happens, like an explosion in a house that was already burning or a helipoter that starts and then crashes somewhere. Or something like the tent in no mercy 1ist map, when the tent thingy flies away, just somewhere in the middle of a map or something.

So like a third kind:
Panic Events /unblocking paths
Altered final events
and
Atmosphere events

Tank Rush 10-08-2023 09:43

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by finishlast (Post 2811283)
Yes a seperate section would be really helpful since the stripper thread itself is just too big to find something.

You're right, the stripper thread has many pages, I remember sharing something there, it was difficult to find, it would be better to share it here.
I placed a gnome box on the c1m2_streets map, when you pick up the gnome it generates a panic event. I did it a different way, you can compare it with the original.
c1m2_streets



Quote:

Originally Posted by finishlast (Post 2811283)
Btw. I see a lot of custom events here for the l4d2 maps, arent there any good events for the l4d1 maps?
Im talking about the l4d1 maps in l4d2.

There are already events in the L4D1 maps for L4D2, check this Sky competitive cfg on GitHub.
There is also a lack of events in Cold Stream in the first 2 maps, since Sky did not have events in that campaign. I made one on map 3 c13m3_memorialbridge.
Quote:

Originally Posted by finishlast (Post 2811283)
Just another thought, this is here normally only about events that block ways, scavange stuff und unblock etc., would be nice to see events that just add to the atmosphere, like you walk over something and then something happens, like an explosion in a house that was already burning or a helipoter that starts and then crashes somewhere. Or something like the tent in no mercy 1ist map, when the tent thingy flies away, just somewhere in the middle of a map or something.

So like a third kind:
Panic Events /unblocking paths
Altered final events
and
Atmosphere events

It would be great if someone shares more events for L4D1, I can't think of anything, but I'll see if I can add something to The Last Stand campaign, although it won't be soon.

marki89 10-08-2023 11:38

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Could you add a tank with a metal shutter?

PLEASE u.u

Tank Rush 10-08-2023 12:22

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Quote:

Originally Posted by marki89 (Post 2811327)
Could you add a tank with a metal shutter?

PLEASE u.u

Try this, there is also a video demonstration
Code:

; =====================================================
; ===============  CAJA DEL GNOMO v2.0  ===============
; =====================================================
add:
; ===== Caja
{
        "classname" "prop_dynamic"
        "targetname" "gnome_closet"
        "origin" "-641 3455 174"
        "angles" "0 180 0"
        "spawnflags" "0"
        "solid" "6"
        "skin" "0"
        "rendercolor" "255 255 255"
        "renderamt" "255"
        "model" "models/props_fairgrounds/gnome_closet.mdl"
        "MinAnimTime" "5"
        "MaxAnimTime" "10"
        "glowstate" "0"
        "glowcolor" "255 0 0"
        "glowrange" "500"
        "fadescale" "1"
        "fademindist" "-1"
        "disableshadows" "1"
}
; ===== Gnomo
{
        "classname" "prop_physics"
        "targetname" "gnome"
        "origin" "-644 3437 187"
        "angles" "0 0 0"
        "spawnflags" "264"
        "skin" "0"
        "shadowcastdist" "0"
        "rendermode" "0"
        "renderfx" "0"
        "rendercolor" "255 255 255"
        "renderamt" "255"
        "pressuredelay" "0"
        "physdamagescale" "0.1"
        "PerformanceMode" "0"
        "nodamageforces" "0"
        "model" "models/props_junk/gnome.mdl"
        "minhealthdmg" "0"
        "mingpulevel" "0"
        "mincpulevel" "0"
        "maxgpulevel" "0"
        "maxcpulevel" "0"
        "massScale" "0"
        "inertiaScale" "1.0"
        "glowstate" "0"
        "glowcolor" "255 255 0"
        "glowrange" "200"
        "forcetoenablemotion" "0"
        "fadescale" "1"
        "fademindist" "512"
        "fademaxdist" "768"
        "ExplodeRadius" "0"
        "ExplodeDamage" "0"
        "disableshadows" "1"
        "disablereceiveshadows" "0"
        "Damagetype" "0"
        "damagetoenablemotion" "0"
        "BreakableType" "0"
        "body" "0"
        "OnPlayerPickup" "director,PanicEvent,,0,-1"
        "OnPlayerPickup" "move_door_gnome_sliding,Open,,0,1"
        "OnPlayerPickup" "door_gnome_event_sound,PlaySound,,0,1"
        "OnPlayerPickup" "gnome_tank,SpawnZombie,tank,0.2,1"
}
; ===== Sonido del Gnomo
{
        "classname" "ambient_generic"
        "targetname" "gnome_ftw_sound"
        "origin" "-641 3455 174"
        "spawnflags" "48"
        "health" "10"
        "radius" "1250"
        "pitchstart" "100"
        "pitch" "100"
        "message" "Gallery.GnomeFTW"
}
; ===== Sonido de la Persiana de Metal
{
        "classname" "ambient_generic"
        "health" "10"
        "message" "plats/noisy_elevator_travel_lp_01.wav"
        "pitch" "100"
        "pitchstart" "100"
        "radius" "1500"
        "spawnflags" "48"
        "targetname" "door_gnome_event_sound"
        "origin" "-916.83 3418.68 128.03"
}
; ===== Persiana de Metal
{
        "classname"        "prop_dynamic"
        "targetname" "door_gnome_sliding"
        "parentname" "move_door_gnome_sliding"
        "solid" "6"
        "origin" "-916.83 3418.68 128.03"
        "angles" "0 0 0"
        "rendercolor" "0 255 0"
        "damagefilter" "filter_door_gnome_damage"
        "model"        "models/props_interiors/door_sliding_breakable01.mdl"
        "disableshadows" "1"
}
; ===== Filtro de daño para que no se rompa la puerta.
{
        "targetname" "filter_door_gnome_damage"
        "Negated" "Allow entities that match criteria"
        "damagetype" "0"
        "classname" "filter_damage_type"
}
; ===== Movimiento de la persiana de metal
{
        "targetname" "move_door_gnome_sliding"
        "speed" "150"
        "movedistance" "100"
        "movedir" "0 90 0"
        "blockdamage" "1"
        "classname" "func_movelinear"
        "OnFullyOpen" "door_gnome_event_sound,FadeOut,1,0,-1"
}
; ===== Spawn del Tank
{
        "classname" "commentary_zombie_spawner"
        "targetname" "gnome_tank"
        "origin" "-991.73 3417.99 190.03"
        "angles" "5.83 -1.68 0.00"
}
; ===== Instructor de evento
{
        "classname" "env_instructor_hint"
        "targetname" "instructor_gnome_hint"
        "hint_caption" "¡Rescata el Gnomo de su armario y desbloquea la puerta!"
        "hint_timeout" "0"
        "hint_range" "500"
        "hint_auto_start" "0"
        "hint_icon_onscreen" "icon_tip"
        "hint_icon_offscreen" "icon_alert"
        "hint_allow_nodraw_target" "1"
        "hint_color" "255 255 0"
        "hint_static" "1"
        "hint_shakeoption" "0"
        "hint_pulseoption" "0"
        "hint_nooffscreen" "0"
        "hint_icon_offset" "0"
        "hint_forcecaption" "1"
        "hint_alphaoption" "0"
        "origin" "-665.031250 3445.514404 146.031250"
}
; ===== Activar
{
        "classname" "func_button_timed"
        "targetname" "gnome_closet_timer"
        "origin" "-665.031250 3445.514404 146.031250"
        "angles" "0.00 360.00 0.00"
        "model" "*121"
        "rendermode" "10"
        "use_string" "Abriendo caja del Gnomo..."
        "use_sub_string" "Esta acción tomará 5 segundos."
        "spawnflags" "1024"
        "rendercolor" "255 255 255"
        "use_time" "5"
        "auto_disable" "1"
        "fadescale" "1"
        "fademindist" "-1"
        "renderamt" "255"
        "OnPressed" "instructor_gnome_hint,EndHint,,0,-1"
        "OnUnPressed" "instructor_gnome_hint,ShowHint,,0,-1"
        "OnTimeUp" "instructor_gnome_hint,EndHint,,0,-1"
        "OnTimeUp" "instructor_gnome_hint,Kill,,0,-1"
        "OnTimeUp" "gnome_closet,SetAnimation,open,1,1"
        "OnTimeUp" "gnome,EnableMotion,,1,1"
        "OnTimeUp" "gnome_ftw_sound,PlaySound,,1,1"
        "OnTimeUp" "gnome_closet,StopGlowing,,0,-1"
        "OnTimeUp" "gnome,StartGlowing,,0,1"
        "OnTimeUp" "gnome_closet_timer,Kill,,0,-1"
}
; ===== Modificar la primera puerta
modify:
{
        match:
        {
                "hammerid" "236048"
        }
        insert:
        {
                "damagefilter" "filter_door_gnome_damage"
                "OnOpen" "gnome_closet,startglowing,,0,1"
                "OnOpen" "instructor_gnome_hint,ShowHint,,0,1"
        }
        replace:
        {
                "rendercolor" "255 160 0"
        }
}
; ===== Eliminar puerta donde esta la persiana de metal
filter:
{
        "hammerid" "70608"
}


gamer_kanelita 10-22-2023 11:37

Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
 
Could someone tell me how to remove all the blocked invisible walls? I have a modified stripper but there are parts that are blocked please :(


All times are GMT -4. The time now is 04:16.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.