[TF2] Warpaintme (v2.3 dated 05Oct2022)
2 Attachment(s)
Description:
Players can give themselves random or specific warpainted weapons. Admins can give random or specific warpainted weapons to targeted players. Admins can give overpowered random or specific warpainted weapons to targeted players. Weapons may randomly be unusual and/or have have killstreak or stat tracker. Any weapons given by the player or Admin are removed when the player dies or touches a locker. Credits: The plugin is makes use of code developed by luki1412 and manicogaming. Dependencies: This plugin requires TF2Attributes by FlaminSarge. Here's a link: https://github.com/FlaminSarge/tf2attributes Player Commands: !warpaintme !warpaintme XXX (where xxx is a paint id number: 200-297, 300-310, 390, 391, 400-410, 15000-15158) Examples: !warpaintme (this will give you a random set of warpainted weapons) !warpaintme 303 (this will give you weapons with warpaint ID 303 (macaw paint)) Decorated war hero collection weapons can also be given if you use the item definition index number instead of a warpaint id. For example, to give a Scout the Blue Mew scattergun type: !warpaintme 15106 Here's a link to item index numbers: https://wiki.alliedmods.net/Team_for...nition_indexes Admin Commands (requires SLAY flag): Admin commands to give YOU or TARGET warpainted weapons: !warpaint !warpaint (target) !warpaint (target) XXX(where xxx is a paint id number: 200-297, 300-310, 390, 391, 400-410, 15000-15158) Examples: !warpaint charlie (this will give player named charlie a random set of warpainted weapons) !warpaint charlie 250 (this will give player named charlie weapons with warpaint id 250 (smissmas camo)) Admin commands to give YOU or TARGET overpowered warpainted weapons: !opwarpaint !opwarpaint (target) !opwarpaint (target) XXX (where xxx is a paint id number: 200-297, 300-310, 390, 391, 400-410, 15000-15158) Examples: !opwarpaint robert (this will give player named robert random overpowered warpainted weapons) !opwarpaint @red 301 (this will give all RED players overpowered weapons with warpaint id 301 (park pigmented)) Note: The overpowered weapons were developed for use on my Uber Upgrades server. They will likely be too overpowered for normal use on your server. Consider editing the weapon attributes before use. Video of [TF2] Warpaintme Plugin:
List of Warpaint weapon numbers
Installation: Put warpaintme.smx into the folder: /sourcemod/plugins/ Change map Change Log: v2.3 05Oct2022 - Added Scream Fortress 2022 warpaints (id's: 400-410) v2.2 23Jan2022 - Added support for decorated war hero collection weapons. v2.1 13Oct2021 - Updated for new warpaints. v2.0 23Feb2021 - Added support for Medieval Mode. Adjusted health for scout & heavy while OP. v1.0 23Feb2021 - Initial release. |
Re: [TF2] Warpaintme (v1.0 dated 23Feb2021)
Could something like this become a Custom Weapons 3 plugin one day?
|
Re: [TF2] Warpaintme (v1.0 dated 23Feb2021)
Quote:
Plugin in original post updated to version 2.0 which adds support for Medieval Mode. In other words, if playing a medieval mode map like cp_degrootkeep the plugin will not give primary or secondary weapons to players unless the weapon is allowed in medieval mode (like the Medic crossbow). Version 2.0 now correctly gives Scout and Heavy players with overpowered weapons 2000 health. |
Re: [TF2] Warpaintme (v2.1 dated 13Oct2021)
Plugin in original post updated to version 2.1 which adds support for the newly released warpaints.
|
Re: [TF2] Warpaintme (v2.1 dated 13Oct2021)
How do you add the warpaints from the Decorated War Hero Collection? I don't see Plaid Potshotter or the civil servant anywhere.
Is there some other trick to apply those? |
Re: [TF2] Warpaintme (v2.1 dated 13Oct2021)
Quote:
Since you asked for it I added support for decorated war hero collection weapons into this plugin. To use it type the item definition index for the weapon you want in place of the paint id. For example, if a Pyro wanted to use the Ballonicorn flamethrower they would type: !warpaintme 15089 A list of item index number can be found here: https://wiki.alliedmods.net/Team_for...nition_indexes |
Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
I had previously done up a plugin to grant decorateds but it was crap compared to this, and also wasn't public but was just me messing around with trying to learn how to generate the newer ones.
Would this allow for using any of the unused warpaints listed in the schema? There's a few entries that may not be used/may just be for testing but one or two are plainly labelled as unused and I'd love to test them out. |
Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
Quote:
|
Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
Quote:
I'm not even entirely sure if they're hooked up to actually be usable or not but they seem to be copies of existing war paints, just with Unused slapped somewhere in the name. I'll have to double check when I get home from work. |
Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
23 jan 2021, seems legit
|
All times are GMT -4. The time now is 19:12. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.