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-   -   [CSGO] GhostStab / Knife Hit doesn't register (https://forums.alliedmods.net/showthread.php?t=330481)

volty 02-06-2021 10:46

[CSGO] GhostStab / Knife Hit doesn't register
 
Hello,

I have a CS:GO HNS/Hidenseek ChaseMod Server

I am looking for a plugin or setting that would fix the so-called ghoststab.
GhostStab = Knife/Hit sound plays, the animation plays but hit doesn't register.

I'm thinking this is some desync issue.

I run a 128 tick server with these rate settings (Tried many rate settings found these the best):
sv_maxrate 0
sv_minrate 196608
sv_minupdaterate 128
sv_maxcmdrate 128
sv_mincmdrate 128
sv_client_cmdrate_difference 0

Help would be appreciated!
Thanks with love, volty!

Audite 06-29-2023 20:46

Re: [CSGO] GhostStab / Knife Hit doesn't register
 
If you found anything would be nice to know how :D

eyal282 08-21-2023 12:07

Re: [CSGO] GhostStab / Knife Hit doesn't register
 
Not possible to fix. If you truly want to fix that, you need to fully get rid of prediction.

This means first reduce the length of stab to 0, then calculate YOURSELF whether or not a stab hits, which may break gameplay as what you think registers and what the game treats a hit are different.

If YOUR SERVER decides it's a hit, only then you make damage + sound.

https://forums.alliedmods.net/showpo...65&postcount=6

My issue is determining what angle is needed to be before we calculate the distance.

I recommend making an entire API to be able to modify the distance at will, as only 1 plugin can exist that interacts with the distance ( inbefore server owners give themselves more distance... )


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