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-   -   Help with T5 (https://forums.alliedmods.net/showthread.php?t=330005)

SaBBa 01-16-2021 14:36

Help with T5
 
I am getting following errors, can anyone help me to fix them ?
Also, it's impossible to switch to this weapon 1 or [] buttons, the only way is to use Q button, what could be a reason (other gun has same issue) and how can I fix it. Thank you

PHP Code:

L 01/16/2021 19:26:02: [HAMSANDWICHEntity has null private data (5)
L 01/16/2021 19:26:02: [AMXXDisplaying debug trace (plugin "cso_thanatos5.amxx")
L 01/16/2021 19:26:02: [AMXXRun time error 10native error (native "ExecuteHamB")
L 01/16/2021 19:26:02: [AMXX]    [0cso_thanatos5.sma::Thanatos5_Damage (line 868)
L 01/16/2021 19:26:02: [AMXX]    [1cso_thanatos5.sma::fw_Scythe_Think2 (line 818)
L 01/16/2021 19:26:18: [HAMSANDWICHEntity has null private data (5)
L 01/16/2021 19:26:18: [AMXXDisplaying debug trace (plugin "cso_thanatos5.amxx")
L 01/16/2021 19:26:18: [AMXXRun time error 10native error (native "ExecuteHamB")
L 01/16/2021 19:26:18: [AMXX]    [0cso_thanatos5.sma::Thanatos5_Damage (line 868)
L 01/16/2021 19:26:18: [AMXX]    [1cso_thanatos5.sma::fw_Scythe_Think (line 723


PHP Code:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>

#define PLUGIN "[CSO] Thanatos-5"
#define VERSION "1.0"
#define AUTHOR "Dias no Pendragon"

#define DAMAGE_A 40
#define DAMAGE_B 200

#define CLIP 30
#define SCYTHE_RADIUS 120.0

#define V_MODEL "models/v_thanatos5.mdl"
#define P_MODEL "models/p_thanatos5.mdl"
#define W_MODEL "models/w_thanatos5.mdl"
#define S_MODEL "models/thanatos5_bulleta.mdl"

new const WeaponSounds[12][] =
{
    
"weapons/thanatos5-1.wav",
    
"weapons/thanatos5_shootb2_1.wav",
    
"weapons/thanatos5_explode1.wav",
    
"weapons/thanatos5_explode2.wav",
    
"weapons/thanatos5_explode3.wav",
    
"weapons/thanatos5_changea_1.wav",
    
"weapons/thanatos5_changea_2.wav",
    
"weapons/thanatos5_changea_3.wav",
    
"weapons/thanatos5_changea_4.wav",
    
"weapons/thanatos5_reloada_1.wav",
    
"weapons/thanatos5_reloada_2.wav",
    
"weapons/thanatos5_reloada_3.wav"
}

new const 
WeaponResources[6][] =
{
    
"sprites/thanatos5_explode.spr",
    
"sprites/thanatos5_explode2.spr",
    
"sprites/640hud7_2.spr",
    
"sprites/640hud14_2.spr",
    
"sprites/640hud125_2.spr",
    
"sprites/weapon_thanatos5.txt"
}

enum
{
    
ANIM_IDLE_A 0,
    
ANIM_IDLE_B,
    
ANIM_SHOOT_A1,
    
ANIM_SHOOT_A2,
    
ANIM_SHOOT_A3,
    
ANIM_SHOOT_B1,
    
ANIM_SHOOT_B2,
    
ANIM_SHOOT_B3,
    
ANIM_SHOOT_SPECIAL,
    
ANIM_RELOAD_A,
    
ANIM_RELOAD_B,
    
ANIM_CHANGE,
    
ANIM_DRAW_A,
    
ANIM_DRAW_B
}

#define TASK_RELOAD 31515
#define SCYTHE_CLASSNAME "mines"
#define SCYTHE_CLASSNAME2 "mines2"

#define CSW_THANATOS5 CSW_M4A1
#define weapon_thanatos5 "weapon_m4a1"

// Fire Start
#define THANATOS5_OLDMODEL "models/w_m4a1.mdl"

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const 
SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)

// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))

new g_Had_Thanatos5g_Thanatos5_Clip[33], g_GrenadeMode
new g_MsgCurWeapong_MsgStatusIcong_MsgWeaponListg_InTempingAttackg_MaxPlayers
new g_Event_Thanatos5g_ShellIdg_SmokePuff_SprIdg_HamBotspr_trailg_Exp_SprIDg_Exp2_SprID

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
register_event("HLTV""Event_NewRound""a""1=0""2=0")
    
register_think(SCYTHE_CLASSNAME"fw_Scythe_Think")
    
register_think(SCYTHE_CLASSNAME2"fw_Scythe_Think2")
    
    
register_forward(FM_UpdateClientData,"fw_UpdateClientData_Post"1)    
    
register_forward(FM_PlaybackEvent"fw_PlaybackEvent")    
    
register_forward(FM_SetModel"fw_SetModel")        
    
register_forward(FM_CmdStart"fw_CmdStart")
    
register_forward(FM_EmitSound"fw_EmitSound")
    
register_forward(FM_TraceLine"fw_TraceLine")
    
register_forward(FM_TraceHull"fw_TraceHull")    
    
    
RegisterHam(Ham_Item_Deployweapon_thanatos5"fw_Item_Deploy_Post"1)    
    
RegisterHam(Ham_Item_AddToPlayerweapon_thanatos5"fw_Item_AddToPlayer_Post"1)
    
RegisterHam(Ham_Item_PostFrameweapon_thanatos5"fw_Item_PostFrame")    
    
RegisterHam(Ham_Weapon_Reloadweapon_thanatos5"fw_Weapon_Reload")
    
RegisterHam(Ham_Weapon_Reloadweapon_thanatos5"fw_Weapon_Reload_Post"1)    
    
RegisterHam(Ham_Weapon_WeaponIdleweapon_thanatos5"fw_Weapon_WeaponIdle_Post"1)
    
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack_World")
    
RegisterHam(Ham_TraceAttack"player""fw_TraceAttack_Player")    
    
    
g_MsgCurWeapon get_user_msgid("CurWeapon")
    
g_MsgStatusIcon get_user_msgid("StatusIcon")
    
g_MsgWeaponList get_user_msgid("WeaponList")
    
g_MaxPlayers get_maxplayers()
}

public 
plugin_precache()
{
    
precache_model(V_MODEL)
    
precache_model(P_MODEL)
    
precache_model(W_MODEL)
    
precache_model(S_MODEL)
    
    for(new 
0sizeof(WeaponSounds); i++)
        
precache_sound(WeaponSounds[i])
        
    
g_Exp_SprID precache_model(WeaponResources[0])
    
g_Exp2_SprID precache_model(WeaponResources[1])
    
precache_model(WeaponResources[2])
    
precache_model(WeaponResources[3])
    
precache_model(WeaponResources[4])
    
precache_generic(WeaponResources[5])
    
    
g_ShellId precache_model("models/rshell.mdl")
    
g_SmokePuff_SprId precache_model("sprites/wall_puff1.spr")
    
spr_trail engfunc(EngFunc_PrecacheModel"sprites/laserbeam.spr")
    
    
register_forward(FM_PrecacheEvent"fw_PrecacheEvent_Post"1)
}

public 
fw_PrecacheEvent_Post(type, const name[])
{
    if(
equal("events/m4a1.sc"name)) g_Event_Thanatos5 get_orig_retval()        
}

public 
client_putinserver(id)
{
    if(!
g_HamBot && is_user_bot(id))
    {
        
g_HamBot 1
        set_task
(0.1"Do_Register_HamBot"id)
    }
}

public 
Do_Register_HamBot(id)
{
    
RegisterHamFromEntity(Ham_TraceAttackid"fw_TraceAttack_Player")
}

public 
Event_NewRound() remove_entity_name(SCYTHE_CLASSNAME)
public 
Hook_Weapon(id
{
    
engclient_cmd(idweapon_thanatos5)
    return 
PLUGIN_HANDLED
}

public 
get_weapon(id)
{
    
drop_weapons(id1)
    
    
Set_BitVar(g_Had_Thanatos5id)
    
UnSet_BitVar(g_GrenadeModeid)
    
give_item(idweapon_thanatos5)
    
    static 
EntEnt fm_get_user_weapon_entity(idCSW_THANATOS5)
    if(
pev_valid(Ent)) cs_set_weapon_ammo(EntCLIP)
    
    
message_begin(MSG_ONE_UNRELIABLEg_MsgWeaponList_id)
    
write_string("weapon_thanatos5")
    
write_byte(4)
    
write_byte(90)
    
write_byte(-1)
    
write_byte(-1)
    
write_byte(0)
    
write_byte(6)
    
write_byte(CSW_THANATOS5)
    
write_byte(0)
    
message_end()    
    
    
Update_Ammo(idCLIP)
    
Update_SpecialAmmo(id10)
    
    
cs_set_user_bpammo(idCSW_THANATOS5200)
}

public 
Remove_Thanatos5(id)
{
    if(
is_user_connected(id)) 
        
Update_SpecialAmmo(id10)
    
    
UnSet_BitVar(g_Had_Thanatos5id)
    
UnSet_BitVar(g_GrenadeModeid)
}

public 
Update_Ammo(idAmmo)
{
    if(!
is_user_alive(id))
        return
    
    
engfunc(EngFunc_MessageBeginMSG_ONE_UNRELIABLEg_MsgCurWeapon, {000}, id)
    
write_byte(1)
    
write_byte(CSW_THANATOS5)
    
write_byte(Ammo)
    
message_end()
}

public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id))
        return 
FMRES_IGNORED    
    
if(get_user_weapon(id) == CSW_THANATOS5 && Get_BitVar(g_Had_Thanatos5id))
        
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001
    
    return 
FMRES_HANDLED
}

public 
fw_PlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if (!
is_user_connected(invoker))
        return 
FMRES_IGNORED    
    
if(get_user_weapon(invoker) != CSW_THANATOS5 || !Get_BitVar(g_Had_Thanatos5invoker))
        return 
FMRES_IGNORED
    
if(eventid != g_Event_Thanatos5)
        return 
FMRES_IGNORED
    
    engfunc
(EngFunc_PlaybackEventflags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    
    if(
Get_BitVar(g_GrenadeModeinvoker)) Set_WeaponAnim(invokerANIM_SHOOT_B1)
    else 
Set_WeaponAnim(invokerANIM_SHOOT_A1)
    
emit_sound(invokerCHAN_WEAPONWeaponSounds[0], 1.0ATTN_NORM0PITCH_NORM)
    
    
Eject_Shell(invokerg_ShellId0.01)

    return 
FMRES_IGNORED
}

public 
Update_SpecialAmmo(idAmmoOn)
{
    static 
AmmoSprites[33], Color[3]
    
format(AmmoSpritessizeof(AmmoSprites), "number_%d"Ammo)

    switch(
Ammo)
    {
        case 
1..3: { Color[0] = 0Color[1] = 200Color[2] = 0; }
        case 
4..5: { Color[0] = 200Color[1] = 200Color[2] = 0; }
        case 
6..10: { Color[0] = 200Color[1] = 0Color[2] = 0; }
    }
    
    
message_begin(MSG_ONE_UNRELIABLEg_MsgStatusIcon, {0,0,0}, id)
    
write_byte(On)
    
write_string(AmmoSprites)
    
write_byte(Color[0]) // red
    
write_byte(Color[1]) // green
    
write_byte(Color[2]) // blue
    
message_end()
}

public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED
    
    
static Classname[32]
    
pev(entitypev_classnameClassnamesizeof(Classname))
    
    if(!
equal(Classname"weaponbox"))
        return 
FMRES_IGNORED
    
    
static iOwner
    iOwner 
pev(entitypev_owner)
    
    if(
equal(modelTHANATOS5_OLDMODEL))
    {
        static 
weaponweapon find_ent_by_owner(-1weapon_thanatos5entity)
        
        if(!
pev_valid(weapon))
            return 
FMRES_IGNORED;
        
        if(
Get_BitVar(g_Had_Thanatos5iOwner))
        {
            
set_pev(weaponpev_impulse3152015)
            
set_pev(weaponpev_iuser4Get_BitVar(g_GrenadeModeiOwner) ? 0)
            
            
engfunc(EngFunc_SetModelentityW_MODEL)
            
            
Remove_Thanatos5(iOwner)
            
            return 
FMRES_SUPERCEDE
        
}
    }

    return 
FMRES_IGNORED;
}

public 
fw_CmdStart(iduc_handleseed)
{
    if(!
is_user_alive(id))
        return 
FMRES_IGNORED
    
if(get_user_weapon(id) != CSW_THANATOS5 || !Get_BitVar(g_Had_Thanatos5id))
        return 
FMRES_IGNORED
        
    
static PressedButton
    PressedButton 
get_uc(uc_handleUC_Buttons)
    
    if(
PressedButton IN_ATTACK2)
    {
        if(
get_pdata_float(id835) > 0.0)
            return 
FMRES_IGNORED
        
        PressedButton 
&= ~IN_ATTACK2
        set_uc
(uc_handleUC_ButtonsPressedButton)

        if(!
Get_BitVar(g_GrenadeModeid))
        {
            
set_pdata_float(id835.05)
            
Set_WeaponIdleTime(idCSW_THANATOS55.0)
            
            
Set_WeaponAnim(idANIM_CHANGE)
            
            
remove_task(id+TASK_RELOAD)
            
set_task(4.75"Complete_Reload"id+TASK_RELOAD)
        } else {
            
Shoot_Scythe(id)
        }
    }
        
    return 
FMRES_HANDLED
}

public 
Complete_Reload(id)
{
    
id -= TASK_RELOAD
    
    
if(!is_user_alive(id))
        return
    if(
get_user_weapon(id) != CSW_THANATOS5 || !Get_BitVar(g_Had_Thanatos5id))
        return
    if(
Get_BitVar(g_GrenadeModeid))
        return
        
    
Set_BitVar(g_GrenadeModeid)
    
    
set_pdata_float(id830.05)
    
Set_WeaponIdleTime(idCSW_THANATOS50.0)
    
Set_WeaponAnim(idANIM_IDLE_B)
    
    
Update_SpecialAmmo(id11)
}

public 
Shoot_Scythe(id)
{
    
emit_sound(idCHAN_WEAPONWeaponSounds[1], VOL_NORMATTN_NORM0PITCH_NORM)
    
    
Create_FakeAttackAnim(id)
    
Set_WeaponAnim(idANIM_SHOOT_SPECIAL)
    
    
Update_SpecialAmmo(id10)
    
set_pdata_float(id832.05)
    
Set_WeaponIdleTime(idCSW_THANATOS52.0)
    
    
UnSet_BitVar(g_GrenadeModeid)
    
    
// Fake Punch
    //static Float:Origin[3]
    //Origin[0] = random_float(-2.5, -5.0)
    
    //set_pev(id, pev_punchangle, Origin)
    
    // Scythe
    
Create_Scythe(id)
}

public 
fw_EmitSound(idchannel, const sample[], Float:volumeFloat:attnflagspitch)
{
    if(!
is_user_connected(id))
        return 
FMRES_IGNORED
    
if(!Get_BitVar(g_InTempingAttackid))
        return 
FMRES_IGNORED
        
    
if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
    {
        if(
sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
            return 
FMRES_SUPERCEDE
        
if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't')
        {
            if (
sample[17] == 'w')  return FMRES_SUPERCEDE
            
else  return FMRES_SUPERCEDE
        
}
        if (
sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
            return 
FMRES_SUPERCEDE;
    }
    
    return 
FMRES_IGNORED
}

public 
fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monsteridhandle)
{
    if(!
is_user_alive(id))
        return 
FMRES_IGNORED    
    
if(!Get_BitVar(g_InTempingAttackid))
        return 
FMRES_IGNORED
    
    
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
    
    
pev(idpev_originfOrigin)
    
pev(idpev_view_ofsview_ofs)
    
xs_vec_add(fOriginview_ofsvecStart)
    
pev(idpev_v_anglev_angle)
    
    
engfunc(EngFunc_MakeVectorsv_angle)
    
get_global_vector(GL_v_forwardv_forward)

    
xs_vec_mul_scalar(v_forward0.0v_forward)
    
xs_vec_add(vecStartv_forwardvecEnd)
    
    
engfunc(EngFunc_TraceLinevecStartvecEndignored_monsteridhandle)
    
    return 
FMRES_SUPERCEDE
}

public 
fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monsterhullidhandle)
{
    if(!
is_user_alive(id))
        return 
FMRES_IGNORED    
    
if(!Get_BitVar(g_InTempingAttackid))
        return 
FMRES_IGNORED
    
    
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
    
    
pev(idpev_originfOrigin)
    
pev(idpev_view_ofsview_ofs)
    
xs_vec_add(fOriginview_ofsvecStart)
    
pev(idpev_v_anglev_angle)
    
    
engfunc(EngFunc_MakeVectorsv_angle)
    
get_global_vector(GL_v_forwardv_forward)
    
    
xs_vec_mul_scalar(v_forward0.0v_forward)
    
xs_vec_add(vecStartv_forwardvecEnd)
    
    
engfunc(EngFunc_TraceHullvecStartvecEndignored_monsterhullidhandle)
    
    return 
FMRES_SUPERCEDE
}

public 
Create_FakeAttackAnim(id)
{
    
Set_BitVar(g_InTempingAttackid)
    
    static 
EntEnt fm_get_user_weapon_entity(idCSW_KNIFE)
    if(
pev_valid(Ent)) ExecuteHamB(Ham_Weapon_PrimaryAttackEnt)
    
    
UnSet_BitVar(g_InTempingAttackid)
}

public 
fw_Item_Deploy_Post(Ent)
{
    if(
pev_valid(Ent) != 2)
        return
    static 
IdId get_pdata_cbase(Ent414)
    if(
get_pdata_cbase(Id373) != Ent)
        return
    if(!
Get_BitVar(g_Had_Thanatos5Id))
        return
    
    
set_pev(Idpev_viewmodel2V_MODEL)
    
set_pev(Idpev_weaponmodel2P_MODEL)
    
    if(
Get_BitVar(g_GrenadeModeId)) Set_WeaponAnim(IdANIM_DRAW_B)
    else 
Set_WeaponAnim(IdANIM_DRAW_A)
}

public 
fw_Item_AddToPlayer_Post(Entid)
{
    if(!
pev_valid(Ent))
        return 
HAM_IGNORED
        
    
if(pev(Entpev_impulse) == 3152015)
    {
        
Set_BitVar(g_Had_Thanatos5id)
        
set_pev(Entpev_impulse0)
        
        if(
pev(Entpev_iuser4)) 
        {
            
Set_BitVar(g_GrenadeModeid)
            
Update_SpecialAmmo(id11)
        }
        
        
message_begin(MSG_ONE_UNRELIABLEg_MsgWeaponList_id)
        
write_string("weapon_thanatos5")
        
write_byte(4)
        
write_byte(90)
        
write_byte(-1)
        
write_byte(-1)
        
write_byte(0)
        
write_byte(6)
        
write_byte(CSW_THANATOS5)
        
write_byte(0)
        
message_end()        
    }

    return 
HAM_HANDLED    
}

public 
fw_Weapon_WeaponIdle_PostiEnt )
{
    if(
pev_valid(iEnt) != 2)
        return
    static 
IdId get_pdata_cbase(iEnt414)
    if(
get_pdata_cbase(Id373) != iEnt)
        return
    if(!
Get_BitVar(g_Had_Thanatos5Id))
        return
        
    if(
get_pdata_float(iEnt484) <= 0.25)
    {
        if(
Get_BitVar(g_GrenadeModeId)) Set_WeaponAnim(IdANIM_IDLE_B)
        else 
Set_WeaponAnim(IdANIM_IDLE_A)
        
        
set_pdata_float(iEnt4820.04)
    }    
}

public 
fw_TraceAttack_World(VictimAttackerFloat:DamageFloat:Direction[3], PtrDamageBits)
{
    if(!
is_user_connected(Attacker))
        return 
HAM_IGNORED    
    
if(get_user_weapon(Attacker) != CSW_THANATOS5 || !Get_BitVar(g_Had_Thanatos5Attacker))
        return 
HAM_IGNORED
        
    
static Float:flEnd[3], Float:vecPlane[3]
        
    
get_tr2(PtrTR_vecEndPosflEnd)
    
get_tr2(PtrTR_vecPlaneNormalvecPlane)        
            
    
Make_BulletHole(AttackerflEndDamage)
    
Make_BulletSmoke(AttackerPtr)

    
SetHamParamFloat(3float(DAMAGE_A))
    
    return 
HAM_IGNORED
}

public 
fw_TraceAttack_Player(VictimAttackerFloat:DamageFloat:Direction[3], PtrDamageBits)
{
    if(!
is_user_connected(Attacker))
        return 
HAM_IGNORED    
    
if(get_user_weapon(Attacker) != CSW_THANATOS5 || !Get_BitVar(g_Had_Thanatos5Attacker))
        return 
HAM_IGNORED
        
    SetHamParamFloat
(3float(DAMAGE_A))
    
    return 
HAM_IGNORED
}

public 
fw_Item_PostFrame(ent)
{
    static 
idid pev(entpev_owner)
    if(!
is_user_alive(id))
        return 
HAM_IGNORED
    
if(!Get_BitVar(g_Had_Thanatos5id))
        return 
HAM_IGNORED    
    
    
static Float:flNextAttackflNextAttack get_pdata_float(id835)
    static 
bpammobpammo cs_get_user_bpammo(idCSW_THANATOS5)
    
    static 
iClipiClip get_pdata_int(ent514)
    static 
fInReloadfInReload get_pdata_int(ent544)
    
    if(
fInReload && flNextAttack <= 0.0)
    {
        static 
temp1
        temp1 
min(CLIP iClipbpammo)

        
set_pdata_int(ent51iClip temp14)
        
cs_set_user_bpammo(idCSW_THANATOS5bpammo temp1)        
        
        
set_pdata_int(ent5404)
        
        
fInReload 0
    
}        
    
    return 
HAM_IGNORED
}

public 
fw_Weapon_Reload(ent)
{
    static 
idid pev(entpev_owner)
    if(!
is_user_alive(id))
        return 
HAM_IGNORED
    
if(!Get_BitVar(g_Had_Thanatos5id))
        return 
HAM_IGNORED    

    g_Thanatos5_Clip
[id] = -1
        
    
static BPAmmoBPAmmo cs_get_user_bpammo(idCSW_THANATOS5)
    static 
iClipiClip get_pdata_int(ent514)
        
    if(
BPAmmo <= 0)
        return 
HAM_SUPERCEDE
    
if(iClip >= CLIP)
        return 
HAM_SUPERCEDE        
            
    g_Thanatos5_Clip
[id] = iClip    
    
    
return HAM_HANDLED
}

public 
fw_Weapon_Reload_Post(ent)
{
    static 
idid pev(entpev_owner)
    if(!
is_user_alive(id))
        return 
HAM_IGNORED
    
if(!Get_BitVar(g_Had_Thanatos5id))
        return 
HAM_IGNORED    
        
    
if((get_pdata_int(ent544) == 1))
    { 
// Reload
        
if(g_Thanatos5_Clip[id] == -1)
            return 
HAM_IGNORED
        
        set_pdata_int
(ent51g_Thanatos5_Clip[id], 4)
        
set_pdata_float(id833.05)
        
        if(
Get_BitVar(g_GrenadeModeid)) Set_WeaponAnim(idANIM_RELOAD_B)
        else 
Set_WeaponAnim(idANIM_RELOAD_A)
    }
    
    return 
HAM_HANDLED
}

public 
Create_Scythe(id)
{
    new 
iEnt create_entity("info_target")
    
    static 
Float:Origin[3], Float:Angles[3], Float:TargetOrigin[3], Float:Velocity[3]
    
    
get_weapon_attachment(idOrigin40.0)
    
get_position(id1024.06.00.0TargetOrigin)
    
    
pev(idpev_v_angleAngles)
    
Angles[0] *= -1.0

    
// set info for ent
    
set_pev(iEntpev_movetypeMOVETYPE_PUSHSTEP)
    
entity_set_string(iEntEV_SZ_classnameSCYTHE_CLASSNAME)
    
engfunc(EngFunc_SetModeliEntS_MODEL)
    
    
set_pev(iEntpev_minsFloat:{-1.0, -1.0, -1.0})
    
set_pev(iEntpev_maxsFloat:{1.01.01.0})
    
set_pev(iEntpev_originOrigin)
    
set_pev(iEntpev_gravity1.0)
    
set_pev(iEntpev_anglesAngles)
    
set_pev(iEntpev_solidSOLID_TRIGGER)
    
set_pev(iEntpev_ownerid)    
    
set_pev(iEntpev_iuser1get_user_team(id))
    
set_pev(iEntpev_iuser20)
    
set_pev(iEntpev_fuser1get_gametime() + 1.5)

    
get_speed_vector(OriginTargetOrigin900.0Velocity)
    
set_pev(iEntpev_velocityVelocity)    
    
    
set_pev(iEntpev_nextthinkget_gametime() + 0.1)
    
    
// Animation
    
set_pev(iEntpev_animtimeget_gametime())
    
set_pev(iEntpev_framerate2.0)
    
set_pev(iEntpev_sequence0)
    
    
// Make a Beam
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_BEAMFOLLOW)
    
write_short(iEnt// entity
    
write_short(spr_trail// sprite
    
write_byte(20)  // life
    
write_byte(2)  // width
    
write_byte(200// r
    
write_byte(200);  // g
    
write_byte(200);  // b
    
write_byte(200); // brightness
    
message_end();
}

public 
fw_Scythe_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Timepev(Entpev_fuser1Time)
    
    if(
Time <= get_gametime())
    {
        static 
Float:Origin[3];
        
pev(Entpev_originOrigin)
        
        
Thanatos5_Explose(Origin)
        
emit_sound(EntCHAN_BODYWeaponSounds[2], VOL_NORMATTN_NONE0PITCH_NORM)
        
        static 
IDID pev(Entpev_owner)
        if(!
is_user_connected(ID))
        {
            
set_pev(Entpev_flagsFL_KILLME)
            
set_pev(Entpev_nextthinkget_gametime() + 0.1)
            
            return
        }
        
        
Thanatos5_Damage(IDOrigin)
        
Create_ScytheSystem(IDEnt1)
        
        
set_pev(Entpev_flagsFL_KILLME)
        
set_pev(Entpev_nextthinkget_gametime() + 0.1)
        
        return
    }
    
    
set_pev(Entpev_nextthinkget_gametime() + 0.1)
}

public 
Create_ScytheSystem(idEntNext)
{
    static 
Float:Origin[4][3]
    static 
Float:Start[3]; pev(Entpev_originStart)
    
    
get_position(Ent100.00.0100.0Origin[0])
    
get_position(Ent, -100.00.0100.0Origin[1])
    
get_position(Ent0.0, -100.0100.0Origin[2])
    
get_position(Ent0.0100.0100.0Origin[3])
    
    for(new 
04i++)
        
Create_Mine(idStartOrigin[i], Next)
}

public 
Create_Mine(idFloat:Origin[3], Float:TargetOrigin[3], Next)
{
    new 
iEnt create_entity("info_target")
    static 
Float:Velocity[3]

    
// set info for ent
    
set_pev(iEntpev_movetypeMOVETYPE_PUSHSTEP)
    
entity_set_string(iEntEV_SZ_classnameSCYTHE_CLASSNAME2)
    
engfunc(EngFunc_SetModeliEntS_MODEL)
    
    
set_pev(iEntpev_minsFloat:{-1.0, -1.0, -1.0})
    
set_pev(iEntpev_maxsFloat:{1.01.01.0})
    
set_pev(iEntpev_originOrigin)
    
set_pev(iEntpev_gravity1.0)
    
set_pev(iEntpev_solidSOLID_TRIGGER)
    
set_pev(iEntpev_ownerid)    
    
set_pev(iEntpev_iuser1get_user_team(id))
    
set_pev(iEntpev_iuser2Next)
    
set_pev(iEntpev_fuser1get_gametime() + 1.5)

    
get_speed_vector(OriginTargetOrigin250.0Velocity)
    
set_pev(iEntpev_velocityVelocity)    
    
    
set_pev(iEntpev_nextthinkget_gametime() + 0.1)
    
    
// Animation
    
set_pev(iEntpev_animtimeget_gametime())
    
set_pev(iEntpev_framerate2.0)
    
set_pev(iEntpev_sequence0)
    
    
// Make a Beam
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_BEAMFOLLOW)
    
write_short(iEnt// entity
    
write_short(spr_trail// sprite
    
write_byte(10)  // life
    
write_byte(2)  // width
    
write_byte(200// r
    
write_byte(200);  // g
    
write_byte(200);  // b
    
write_byte(200); // brightness
    
message_end();
}

public 
fw_Scythe_Think2(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Timepev(Entpev_fuser1Time)
    static 
NextNext pev(Entpev_iuser2)
    
    if(
Time <= get_gametime())
    {
        static 
Float:Origin[3];
        
pev(Entpev_originOrigin)
        
        
Thanatos5_Explose(Origin)
        
emit_sound(EntCHAN_BODYWeaponSounds[2], VOL_NORMATTN_NONE0PITCH_NORM)
        
        static 
IDID pev(Entpev_owner)
        if(!
is_user_connected(ID))
        {
            
set_pev(Entpev_flagsFL_KILLME)
            
set_pev(Entpev_nextthinkget_gametime() + 0.1)
            
            return
        }
        
        
Thanatos5_Damage(IDOrigin)
        if(
NextCreate_ScytheSystem(IDEnt0)
        
        
set_pev(Entpev_flagsFL_KILLME)
        
set_pev(Entpev_nextthinkget_gametime() + 0.1)
        
        return
    }
    
    
set_pev(Entpev_nextthinkget_gametime() + 0.1)
}

public 
Thanatos5_Explose(Float:Origin[3])
{
    
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_short(g_Exp_SprID)    // sprite index
    
write_byte(5)    // scale in 0.1's
    
write_byte(30)    // framerate
    
write_byte(TE_EXPLFLAG_NOSOUND)    // flags
    
message_end()
    
    
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_short(g_Exp2_SprID)    // sprite index
    
write_byte(5)    // scale in 0.1's
    
write_byte(30)    // framerate
    
write_byte(TE_EXPLFLAG_NOSOUND TE_EXPLFLAG_NODLIGHTS)    // flags
    
message_end()
}

public 
Thanatos5_Damage(idFloat:Origin[3])
{
    static 
Float:MyOrigin[3]
    for(new 
0g_MaxPlayersi++)
    {
        if(!
is_user_alive(id))
            continue
        if(
id == i)
            continue
        
pev(ipev_originMyOrigin)
        if(
get_distance_f(OriginMyOrigin) > SCYTHE_RADIUS)
            continue
            
        
ExecuteHamB(Ham_TakeDamagei0idfloat(DAMAGE_B), DMG_BULLET)
    }
}

// Drop primary/secondary weapons
stock drop_weapons(iddropwhat)
{
    
// Get user weapons
    
static weapons[32], numiweaponid
    num 
// reset passed weapons count (bugfix)
    
get_user_weapons(idweaponsnum)
    
    
// Loop through them and drop primaries or secondaries
    
for (0numi++)
    {
        
// Prevent re-indexing the array
        
weaponid weapons[i]
        
        if ((
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
        {
            
// Get weapon entity
            
static wname[32]; get_weaponname(weaponidwnamecharsmax(wname))
            
engclient_cmd(id"drop"wname)
        }
    }
}

stock Set_WeaponAnim(idanim)
{
    
set_pev(idpev_weaponanimanim)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
    
write_byte(anim)
    
write_byte(pev(idpev_body))
    
message_end()
}

stock Eject_Shell(idShell_ModelIndexFloat:Time// By Dias
{
    static 
EntEnt get_pdata_cbase(id3735)
    if(!
pev_valid(Ent))
        return

        
set_pdata_int(Ent57Shell_ModelIndex4)
        
set_pdata_float(id111get_gametime() + Time)
}

stock Make_BulletHole(idFloat:Origin[3], Float:Damage)
{
    
// Find target
    
static DecalDecal random_num(4145)
    static 
LoopTime
    
    if(
Damage 100.0LoopTime 2
    
else LoopTime 1
    
    
for(new 0LoopTimei++)
    {
        
// Put decal on "world" (a wall)
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_WORLDDECAL)
        
engfunc(EngFunc_WriteCoordOrigin[0])
        
engfunc(EngFunc_WriteCoordOrigin[1])
        
engfunc(EngFunc_WriteCoordOrigin[2])
        
write_byte(Decal)
        
message_end()
        
        
// Show sparcles
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_GUNSHOTDECAL)
        
engfunc(EngFunc_WriteCoordOrigin[0])
        
engfunc(EngFunc_WriteCoordOrigin[1])
        
engfunc(EngFunc_WriteCoordOrigin[2])
        
write_short(id)
        
write_byte(Decal)
        
message_end()
    }
}

stock Make_BulletSmoke(idTrResult)
{
    static 
Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
    
    get_weapon_attachment
(idvecSrc)
    
global_get(glb_v_forwardvecEnd)
    
    
xs_vec_mul_scalar(vecEnd8192.0vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)

    
get_tr2(TrResultTR_vecEndPosvecSrc)
    
get_tr2(TrResultTR_vecPlaneNormalvecEnd)
    
    
xs_vec_mul_scalar(vecEnd2.5vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYvecEnd0)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordvecEnd[0])
    
engfunc(EngFunc_WriteCoordvecEnd[1])
    
engfunc(EngFunc_WriteCoordvecEnd[2] - 10.0)
    
write_short(g_SmokePuff_SprId)
    
write_byte(2)
    
write_byte(50)
    
write_byte(TE_FLAG)
    
message_end()
}

stock get_weapon_attachment(idFloat:output[3], Float:fDis 40.0)

    static 
Float:vfEnd[3], viEnd[3
    
get_user_origin(idviEnd3)  
    
IVecFVec(viEndvfEnd
    
    static 
Float:fOrigin[3], Float:fAngle[3]
    
    
pev(idpev_originfOrigin
    
pev(idpev_view_ofsfAngle)
    
    
xs_vec_add(fOriginfAnglefOrigin
    
    static 
Float:fAttack[3]
    
    
xs_vec_sub(vfEndfOriginfAttack)
    
xs_vec_sub(vfEndfOriginfAttack
    
    static 
Float:fRate
    
    fRate 
fDis vector_length(fAttack)
    
xs_vec_mul_scalar(fAttackfRatefAttack)
    
    
xs_vec_add(fOriginfAttackoutput)
}

stock get_position(id,Float:forwFloat:rightFloat:upFloat:vStart[])
{
    new 
Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
    
    
pev(idpev_originvOrigin)
    
pev(idpev_view_ofs,vUp//for player
    
xs_vec_add(vOrigin,vUp,vOrigin)
    
pev(idpev_v_anglevAngle// if normal entity ,use pev_angles
    
    
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward//or use EngFunc_AngleVectors
    
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
    
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
    
    
vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
    vStart
[1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
    vStart
[2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3])
{
    
new_velocity[0] = origin2[0] - origin1[0]
    
new_velocity[1] = origin2[1] - origin1[1]
    
new_velocity[2] = origin2[2] - origin1[2]
    new 
Float:num floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    
new_velocity[0] *= num
    new_velocity
[1] *= num
    new_velocity
[2] *= num
    
    
return 1;
}

stock Set_WeaponIdleTime(idWeaponId ,Float:TimeIdle)
{
    static 
entwpnentwpn fm_get_user_weapon_entity(idWeaponId)
    if(!
pev_valid(entwpn)) 
        return
        
    
set_pdata_float(entwpn46TimeIdle4)
    
set_pdata_float(entwpn47TimeIdle4)
    
set_pdata_float(entwpn48TimeIdle 0.54)



CrazY. 01-18-2021 09:02

Re: Help with T5
 
To fix this error
Code:

L 01/16/2021 - 19:26:02: [HAMSANDWICH] Entity has null private data (5)
Replace this
Code:

public Thanatos5_Damage(id, Float:Origin[3])
{
    static Float:MyOrigin[3]
    for(new i = 0; i < g_MaxPlayers; i++)
    {
        if(!is_user_alive(id))
            continue
        if(id == i)
            continue
        pev(i, pev_origin, MyOrigin)
        if(get_distance_f(Origin, MyOrigin) > SCYTHE_RADIUS)
            continue
           
        ExecuteHamB(Ham_TakeDamage, i, 0, id, float(DAMAGE_B), DMG_BULLET)
    }
}

with this
Code:

public Thanatos5_Damage(id, Float:Origin[3])
{
    if (!is_user_connected(id))
        return

    new players[32], count
    get_players(players, count, "ah")

    for (new i = 0, player, Float:MyOrigin[3]; i < count; i++)
    {
        player = players[i]
        pev(player, pev_origin, MyOrigin)

        if (player == i || get_distance_f(Origin, MyOrigin) > SCYTHE_RADIUS)
            continue

        ExecuteHamB(Ham_TakeDamage, i, id, id, float(DAMAGE_B), DMG_BULLET)
    }
}

And to fix this
Quote:

it's impossible to switch to this weapon 1 or [] buttons, the only way is to use Q button
add this somewhere inside plugin_init
Code:

register_clcmd("weapon_thanatos5", "Hook_Weapon")
Note that this fix might not work in the other plugins

SaBBa 01-18-2021 15:25

Re: Help with T5
 
Thank you good sir
All fixed


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