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-   -   Add Frags and Deaths (https://forums.alliedmods.net/showthread.php?t=329545)

BrainDead 12-28-2020 17:05

Add Frags and Deaths
 
Can anyone add team scores, frags and deaths to be not reset too
PHP Code:

#include <amxmodx>

#define VERSION "0.0.3"
#define PLUGIN "No Timelimit Reset on Game Commencing"

new bool:g_bRestarting
new mp_timelimit

new g_iAlreadyCountedMins

public plugin_init()
{
    
register_plugin(PLUGINVERSION"ConnorMcLeod")

    
register_event("TextMsg""Event_TextMsg_Restart""a""2&#Game_C""2&#Game_w");
    
register_event("HLTV""Event_HLTV_New_Round""a""1=0""2=0")

    
mp_timelimit get_cvar_pointer("mp_timelimit")
}

public 
Event_TextMsg_Restart()
{
    
g_bRestarting true
}

public 
Event_HLTV_New_Round()
{
    if( 
g_bRestarting )
    {
        
g_bRestarting false

        
new iOldTimelimit get_pcvar_num(mp_timelimit)
        if( !
iOldTimelimit )
        {
            return
        }

        new 
Float:flTimeLimit 60.0 iOldTimelimit

        flTimeLimit 
-= get_gametime() - 60.0 g_iAlreadyCountedMins
        
if( flTimeLimit 60.0 )
        {
            
set_pcvar_num(mp_timelimit1)
            
g_iAlreadyCountedMins += iOldTimelimit 1
        
}
        else
        {
            new 
iRounded floatround(flTimeLimit 60.0)
            
set_pcvar_num(mp_timelimitiRounded)
            
g_iAlreadyCountedMins += iOldTimelimit iRounded
        
}
    }



AnimalMonster 12-28-2020 18:00

Re: Add Frags and Deaths
 
Quote:

Originally Posted by BrainDead (Post 2730497)
Can anyone add team scores, frags and deaths to be not reset too
PHP Code:

#include <amxmodx>

#define VERSION "0.0.3"
#define PLUGIN "No Timelimit Reset on Game Commencing"

new bool:g_bRestarting
new mp_timelimit

new g_iAlreadyCountedMins

public plugin_init()
{
    
register_plugin(PLUGINVERSION"ConnorMcLeod")

    
register_event("TextMsg""Event_TextMsg_Restart""a""2&#Game_C""2&#Game_w");
    
register_event("HLTV""Event_HLTV_New_Round""a""1=0""2=0")

    
mp_timelimit get_cvar_pointer("mp_timelimit")
}

public 
Event_TextMsg_Restart()
{
    
g_bRestarting true
}

public 
Event_HLTV_New_Round()
{
    if( 
g_bRestarting )
    {
        
g_bRestarting false

        
new iOldTimelimit get_pcvar_num(mp_timelimit)
        if( !
iOldTimelimit )
        {
            return
        }

        new 
Float:flTimeLimit 60.0 iOldTimelimit

        flTimeLimit 
-= get_gametime() - 60.0 g_iAlreadyCountedMins
        
if( flTimeLimit 60.0 )
        {
            
set_pcvar_num(mp_timelimit1)
            
g_iAlreadyCountedMins += iOldTimelimit 1
        
}
        else
        {
            new 
iRounded floatround(flTimeLimit 60.0)
            
set_pcvar_num(mp_timelimitiRounded)
            
g_iAlreadyCountedMins += iOldTimelimit iRounded
        
}
    }



All i will tell you is that it is possible but you need some variables to stock the frags and deaths

BrainDead 12-28-2020 18:34

Re: Add Frags and Deaths
 
Quote:

Originally Posted by AnimalMonster (Post 2730501)
All i will tell you is that it is possible but you need some variables to stock the frags and deaths

Nvault?

Napoleon_be 12-28-2020 20:26

Re: Add Frags and Deaths
 
Quote:

Originally Posted by BrainDead (Post 2730503)
Nvault?

No, not for this. Simply save all kills and deaths in variables, then catch game_commencing and set the kills & deaths again using those variables.

BrainDead 12-29-2020 04:34

Re: Add Frags and Deaths
 
Quote:

Originally Posted by Napoleon_be (Post 2730510)
No, not for this. Simply save all kills and deaths in variables, then catch game_commencing and set the kills & deaths again using those variables.

Yes, but i asking for help if anyone can remake that. I have no possability to write codes.

OciXCrom 12-29-2020 07:13

Re: Add Frags and Deaths
 
If you're not willing to try yourself, you should post in the Requests section. This one is for help and learning.
If you want to try, post your attempt here and we will help you.


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