[Fixed] Blinking To Spawns
Okay,
I was blinking around the other day after winning a round on dust2. I was blinking right up T spawn. The new round started and I was frozen right there. To see if this wasn't just some kind of fluke, I tried it again and got it to work about 10 more times. Don't know if there is anything you could do to fix this, but i just tought I would point it out. |
It's a well known exploit that server mods have to look out for.
I believe there is acually a plugin that detects if people are in freakish places on maps and slays them if they are, but I'm not completely certain about it. You may want to google it and see what you come up with. |
so.... you blink to the other teams spawn just as the round ends? and it teleports you there the next round? You didn't explain how to reproduce this very well.
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I'll use militia as my example for this exploit..
You're a Terrorist and at the end of the round after all the CTs are killed, you hit blink right before the round restarts, making you blink up against a wall/sky. If you don't die before the round restarts, you'll start there on the next round. It's kinda hard to time at first but it's easy once you've got it down. I like to use it on my bots.. heh. In essence you blink into a wall and the round restarts before you can die, leaving you in the wall. Then you just have to blink out and kill the unsuspecting people. |
So there just needs to be a check in Blink to kill the person at round end if they are not on solid ground or something. Maybe a warning to tell them to stay on the ground to not die.
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easy solution. register end round event and make sure id isnt in blink mode
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I'll fix it..... just need to cancel everything at round_end and not let people continue to blink after that point.
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1 Attachment(s)
try this, just added one line
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I see two people downloaded it, does it fix the problem?
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which line did you add?
oh nvm, found it i think if ( !hasRoundStarted() ) return |
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