AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   NPC Register System: Source Code [FOUND!] (https://forums.alliedmods.net/showthread.php?t=328473)

Glaster 11-11-2020 06:46

NPC Register System: Source Code [FOUND!]
 
Hello guys!
Does anybody know, where can i get an souce code of NRS mod (cs 1.6). Yes, I know that the mod archive contains .sma files of its parts, but there are no nrs_main.sma and nrs_survival.sma. Hope any of you have the source code for this module. I need it to port the mod to HL - the idea of ​​the mod is too good for only cs 1.6 players to use it.

Thanks in advance for your help.

killer999 01-22-2021 12:59

Re: NRS nrs_main.amxx source code
 
Hello sry for bumping old post
The last release of NRS mode was v4.45 the author himself mentioned that the nrs_main.sma was compiled roughly and it has few bugs therefore he only shared amxx file
Good_Hash (the author) and I used to test this mod he also gave me sources of rest of his plugins excluding nrs_main as it's unfinised source code so searching for the plugin in current era is worthless as the mod has been deleted from the origin

Glaster 02-23-2021 06:16

Re: NRS nrs_main.amxx source code
 
Thank you for answer!
This is realy sad, that nobody has sources of this plugin's part (((. Maybe you have contacts of this scripter? E-mail or something same.

killer999 03-01-2021 00:17

Re: NRS nrs_main.amxx source code
 
Quote:

Originally Posted by Glaster (Post 2737940)
Thank you for answer!
This is realy sad, that nobody has sources of this plugin's part (((. Maybe you have contacts of this scripter? E-mail or something same.

skype id but he rarely appears online btw why you need the nrs_main source code ?

Glaster 03-01-2021 01:52

Re: NRS nrs_main.amxx source code
 
Quote:

Originally Posted by killer999 (Post 2738703)
skype id but he rarely appears online btw why you need the nrs_main source code ?

I wanted to port the NRS mod to Half-Life 1. Of course there are ways in which you can create advanced NPCs, but it requires too much code. For example, the source code for the boss "Mad Machine" by Dias contains 1250 lines of code. NRS allows you to create something like that with much less effort. Porting this plugin would not be a big problem: almost all parts of this plugin module do not require the cstrike module, so they can be used unchanged. But nrs_main just requires cstrike, so I'm looking for its sources.

Glaster 12-03-2021 08:06

Re: NRS nrs_main.amxx source code
 
I've found the source code of NRS! I attach a link to the file hosting service, because in total all this stuff weighs 200 MB or so. There are almost all plugins, including nrs_main, and it's several versions at once! (the most recent of them is 4.3, when the last was 4.5) + there are a lot of NPC plugins.

Link: https://drive.google.com/file/d/1F1l...b1C6yWhAj/view

I don’t think that it’s possible to find more .sma's of this system: I received these from Good_Hash's friend, and he had the biggest part of NRS sources, which survived by pure chance; all these plugins are attached here (+ some stuff which can be found in internet). It turns out that only one Good_Hash development remains without source code - this is Monster AI. (Maybe somebody has sources of this plugin?)

https://i.ibb.co/pKqGfgC/main.png

PS I corresponded with Good_Hash, he writes that he has no sources left.


All times are GMT -4. The time now is 14:09.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.