Spawn enemy entity/npc that follows and attacks players
I was trying to make custom entities/npcs to make a zombie mod-like gamemode for CSGO, but with npcs that spawn as zombies and make hordes with that, but i couldn't find anything like that on the forum.
I would really like to know if someone already worked and posted something that could help creating this. Some problems i got while making bots enemies of players: - Bots don't work properly on custom maps that have no .nav created. - Bots don't refresh teams in case someone changes team after being infected. - Bots don't attack neutral/enemy entities that humans place on the map. - Bots don't always chase and follow players to kill them. - Bots can't crouch if a player is hidden in the map, they usually get stucked with walls. Bot attack control extension doesn't work anymore, so i was trying to make this a custom entity that would need to "think". Any help will be useful for this purpose, i really think this would be great for the community to make some gamemodes more relevant. |
Re: Spawn enemy entity/npc that follows and attacks players
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Re: Spawn enemy entity/npc that follows and attacks players
Isn't that for CS:S? should that work for csgo?
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Re: Spawn enemy entity/npc that follows and attacks players
You can try monster plugin.
https://forums.alliedmods.net/showthread.php?t=217622 And here's CSGO version https://forums.alliedmods.net/showpo...6&postcount=43 And my API edition if you want to create your own monster plugin. https://github.com/rogeraabbccdd/CSGO-Monster-API |
Re: Spawn enemy entity/npc that follows and attacks players
Thanks a lot!
I reviewed your code and it seems to be in old declarations, maybe i could make an update into new syntax. Should follow and target attack work fine? These are some of the actions i would need to code: - Follow players (crcouch if needed) - Attack neutral/enemy map placed entities - Attack players - Respect takedamage as if its a player - Simulate playermodel movement according to how it walks |
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