[l4d2] precache error.
sv_StartSound: player/tank/voice/yell/tank_thr not precached ()
How can I cache it? |
Re: [l4d2] precache error.
PrecacheSound(<path>);
But seems that your string is being cut E.g: player/tank/voice/yell/tank_throw_01.wav You may have some string with 31 or 32 in size, increase it to 41, should be enough |
Re: [l4d2] precache error.
3q , l4d_stats.smx error.
fix ok. |
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