Maximum number of added entities?
What is the maximum number of entities with different models that can be added to a game?
What is the maximum number of entities with the same model that can be added to a game? Does the selected model/sprite even matter in this context? |
Re: Maximum number of added entities?
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2. 512 3. Only models count in models precache. Sprites, sounds have a separated allocated space for precache. |
Re: Maximum number of added entities?
You have to also take into account how many models are required by the map so the number of models that can be loaded by plugins is: 512 minus the number of models on the map.
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Re: Maximum number of added entities?
Yes, as fysiks said. If you are using rehlds, you can check amount of resources that are in precache slots using rescount.
And reslist <sound | model | decal | generic | event> Displays detailed information on each resource that are precached. |
Re: Maximum number of added entities?
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If you use HLDS you can try plugins like "Precache Manager". Basically, anything that uses orpheu to count will work fine. Plugins using fakemeta will not. |
Re: Maximum number of added entities?
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Re: Maximum number of added entities?
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