| Supremache |
07-11-2020 19:56 |
Re: ZombieBasebuilder.ini
@ OciXCrom
PHP Code:
new const BB_CUSTOMIZATION_FILE[] = "ZombieBasebuilder.ini" // Customization file sections enum { SECTION_NONE = 0, SECTION_ACCESS_FLAGS, SECTION_MOD_CVARS }
// Access flags enum { ACCESS_ENABLE_MOD = 0, ACCESS_GIVEAP, ACCESS_TAKEAP, ACCESS_SWAP, ACCESS_REVIVE, ACCESS_GUNS, ACCESS_RELEASE, ACCESS_BUILD, ACCESS_OVERRIDE, ACCESS_LOCKAFTER, ACCESS_LOCK, ACCESS_BUILDBAN, MAX_ACCESS_FLAGS }
load_customization_from_files() { // Build customization file path new path[64] get_configsdir(path, charsmax(path)) format(path, charsmax(path), "%s/%s", path, BB_CUSTOMIZATION_FILE) // File not present if (!file_exists(path)) { new error[100] formatex(error, charsmax(error), "Cannot load customization file %s!", path) set_fail_state(error) return; } // Set up some vars to hold parsing info new linedata[1024], key[64], value[960], section, teams // Open customization file for reading new file = fopen(path, "rt") while (file && !feof(file)) { // Read one line at a time fgets(file, linedata, charsmax(linedata)) // Replace newlines with a null character to prevent headaches replace(linedata, charsmax(linedata), "^n", "") // Blank line or comment if (!linedata[0] || linedata[0] == ';') continue; // New section starting if (linedata[0] == '[') { section++ continue; } // Get key and value(s) strtok(linedata, key, charsmax(key), value, charsmax(value), '=') // Trim spaces trim(key) trim(value) switch (section) { case SECTION_ACCESS_FLAGS: { if (equal(key, "ENABLE/DISABLE MOD")) g_access_flag[ACCESS_ENABLE_MOD] = read_flags(value) else if (equal(key, "GIVE AMMO")) g_access_flag[ACCESS_GIVEAP] = read_flags(value) else if (equal(key, "TAKE AMMO")) g_access_flag[ACCESS_TAKEAP] = read_flags(value) else if (equal(key, "SWAP A PLAYERS TEAM")) g_access_flag[ACCESS_SWAP] = read_flags(value) else if (equal(key, "RESPAWN A PLAYER")) g_access_flag[ACCESS_REVIVE] = read_flags(value) else if (equal(key, "REOPEN GUNS MENU FOR PLAYER")) g_access_flag[ACCESS_GUNS] = read_flags(value) else if (equal(key, "RELEASE ZOMBIE'S MANUALLY")) g_access_flag[ACCESS_RELEASE] = read_flags(value) else if (equal(key, "BUILD AFTER BUILD TIME")) g_access_flag[ACCESS_BUILD] = read_flags(value) else if (equal(key, "FOR ADMIN OF ADMINS")) g_access_flag[ACCESS_OVERRIDE] = read_flags(value) else if (equal(key, "LOCK/UNLOCK BLOCKS AFTER BUILD TIME")) g_access_flag[ACCESS_LOCKAFTER] = read_flags(value) else if (equal(key, "LOCK/UNLOCK BLOCKS")) g_access_flag[ACCESS_LOCK] = read_flags(value) else if (equal(key, "BAN PLAYERS FROM BUILDING")) g_access_flag[ACCESS_BUILDBAN] = read_flags(value) } case SECTION_MOD_CVARS: { if (equal(key, "MOD ENABLE/DISABLE")) g_pcvar_enabled = str_to_num(value) if (equal(key, "BUILD TIME")) g_pcvar_buildtime = str_to_num(value) if (equal(key, "PREP TIME")) g_pcvar_preptime = str_to_num(value) if (equal(key, "ZOMBIE RESPAWN DELAY")) g_pcvar_zombietime = str_to_num(value) if (equal(key, "SURVIVOR RESPAWN INFECTION DELAY")) g_pcvar_infecttime = str_to_num(value) if (equal(key, "SHOW MOVERS")) g_pcvar_showmovers = str_to_num(value) if (equal(key, "LOCK BLOCKS")) g_pcvar_lockblocks = str_to_num(value) if (equal(key, "LOCK MAX")) g_pcvar_lockmax = str_to_num(value) if (equal(key, "COLOR MOD <0/1/2>")) g_pcvar_colormode = str_to_num(value) if (equal(key, "PUSH CEILING")) g_pcvar_entmaxdist = str_to_num(value) if (equal(key, "PULL FLOOR")) g_pcvar_entmindist = str_to_num(value) if (equal(key, "GRAB SET")) g_pcvar_entsetdist = str_to_num(value) if (equal(key, "RESET BLOCKS ON NEW ROUND")) g_pcvar_resetent = str_to_num(value) if (equal(key, "ONE HIT KILL FOR ZOMBIES")) g_pcvar_supercut = str_to_num(value) if (equal(key, "GUNS MENU")) g_pcvar_gunsmenu = str_to_num(value) if (equal(key, "GRENADES")) g_pcvar_givenades = str_to_num(value) if (equal(key, "ALLOWED WEAPONS")) g_pcvar_allowedweps = str_to_num(value) } } } if (file) fclose(file)
@ Natsheh - So how i do it ?
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