velocity_by_aim to match normal weapon drop?
I want to be able to "drop" an entity and match the path a normal weapon takes when you drop it.
I think the biggest thing is that when you look down and drop a weapon, it gets dropped a really long distance, but when you do the same to an entity with velocity_by_aim, it gets dropped right next to you. Is there any way I can get it to look like a normal weapon drop? |
Re: velocity_by_aim to match normal weapon drop?
https://github.com/s1lentq/ReGameDLL...ayer.cpp#L7968
This is how the game calculates the velocity for a weapon drop. Do the same thing for your entity. |
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