How to change lambert
I want to be able to increase the lambert for every player in my server like in this video.
Is there any way to achieve that with AMXX? Or at least something comparable so you can see player models hidden in dark areas of the map more easily? |
Re: How to change lambert
PHP Code:
https://forums.alliedmods.net/showth...11#post2648211 |
Re: How to change lambert
Foxa, your solution lights up the whole map, which does indeed make it easier to see player models in dark areas.
I was thinking of the opposite though: keeping the map with its current lighting and illuminating the player models themselves like in the video I posted. I tested out your code though and it looks nice, and I will be using it as a fallback if I don't find a method to light up the player models. With that being said, I have a suspicion what I originally asked for is impossible without hacks. But just in case, does anyone know if there is really any way to make the player models themselves brighter? |
Re: How to change lambert
Quote:
|
Re: How to change lambert
I've tried pev_light_level and messing around with pev_effects as well. Nothing seems to work.
|
Re: How to change lambert
Maybe try this? https://forums.alliedmods.net/showpo...75&postcount=5
|
Re: How to change lambert
Nope, doesn't work either.
|
Re: How to change lambert
Try TE_DLIGHT with low color amount (10, 10, 10 or something) and big radius (that covers whole map), and play around with sv_skycolor_r, sv_skycolor_g and sv_skycolor_b. Good luck.
|
Re: How to change lambert
Quote:
You need to set studiomodel rendering flags first. Second - light environment on every map is different, just force sunlight and coordinate lightning vector. Forward hooking/entity change is not required. What i made during this tests: |
| All times are GMT -4. The time now is 16:52. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.