Remaining CT = slay
I Need plugin that will only work if server has 3 players(no counting bots,if counting bots 5 players)
When CT Stay ALONE vs TR, hud message is shown on screen RGB "000,000,255" CT Slaying in: #seconds, when time ends, remaining CT Player get slayed. |
Re: Remaining CT = slay
So if no bots are on the server:
1 CT, 2 T Bots on server: 1 CT, 4 T ? How many seconds for the HUD before slay occurs? What happens if a player connects during count down? |
Re: Remaining CT = slay
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Re: Remaining CT = slay
Okay bugsy, i didn't typed how i should.. when server has MORE than 3 players(or more than 5 players if bots are counted) last CT player will get slayed in 30 seconds... sorry i was typing that late..
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Re: Remaining CT = slay
Above code is updated.
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Re: Remaining CT = slay
It was 24ct vs 1 tr, i was last ct, and when i was remaining CT there was no HUD + i waited 1min and no slay :/
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Re: Remaining CT = slay
You told me player count has to be > 3 or 5. Based on what you just said, if it's 1 tr vs 1 remaining ct, it will not work.
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Re: Remaining CT = slay
Assuming player count means ALIVE player count..
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Re: Remaining CT = slay
yes my bad.. PLUGIN WILL WORK ONLY IF THERE IS MORE THAN 3 PLAYERS ON SERVER!!!(5 if counting bots)
BUT.. Plugin will slay only LAST ALIVE CT player ! so if is there 25 ct players and 1 remaining, hud is activated and player will be slayed in 30s :) |
Re: Remaining CT = slay
Ok, so player count should include dead and alive?
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Re: Remaining CT = slay
yes for example:
1.Terrorist Team: Nicolas 2.CT Team: Bugsy Stefanos You die, and im left alone. plugin THERES START TO WORK! (why? bcs if i want to troll srw i wont die until the end of round, that means sometimes when i dont have admins 1 guy will troll 25 players and all will quit server, bcs they cant play bcs some idiot trolls them) case #2: TR Team: Nicolas: CT Team: Bugsy there is 2 players PLUGIN SHOULD NOT WORK NOW, bcs you will get slayed 30sec from roundstart, *Warning(Always 2 bots in spec) i hope u understand, sorry for confusing & bad eng. |
Re: Remaining CT = slay
My question is, does the player count (3 no bots, 5 if bots) include ALL or ONLY ALIVE?
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Re: Remaining CT = slay
all !
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Re: Remaining CT = slay
Ok, above code is updated. You need to provide complete details when requesting a plugin.
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Re: Remaining CT = slay
now my player die withour reason o.o even if they are not last CT in team
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Re: Remaining CT = slay
Conditions for HUD and slay to happen:
Total connected players if no bots > 3 OR Total connected players if bots > 5 AND 1 remaining CT is alive |
Re: Remaining CT = slay
Player should be slayed if he is reamining ct alive, but should not be slayed if sever has less than 3 players(5 counting bots)
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Re: Remaining CT = slay
yes the code should work as is
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Re: Remaining CT = slay
players get slayed without reason.
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Re: Remaining CT = slay
I just tested it
10 players total, me and 9 bots. I am on CT team, I slayed all of the CT's leaving it at 1 CT 5 T's, and my HUD began showing. |
Re: Remaining CT = slay
Tested again, hud was shown, did not get slayed, can you set hud to be little more light blue, and its blinking, can it be set to stay with effect 1 i guess?, and can you add that all players see that message
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Re: Remaining CT = slay
slay works but not for people that have immunity, fix that
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Re: Remaining CT = slay
The problem with the slay not happening is likely due to the player having immunity.
"Client "bugsy" has immunity" Code updated to lighten the blue color, show player name in HUD and show to everyone. |
Re: Remaining CT = slay
Above code updated to not obey immunity
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Re: Remaining CT = slay
Fixed the HUD to show the seconds correctly.
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Re: Remaining CT = slay
Hud still blinking, and pls do if round ends hud will dissapear, it stays after round if player die before slay :)
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Re: Remaining CT = slay
Above code updated to handle round end. I made a slight tweak for the blinking, but it's hard to get it perfect since you are showing a HUD with a given duration every X seconds.
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Re: Remaining CT = slay
This should take care of those with immunity if user_kill won't do it.
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Re: Remaining CT = slay
works perfect, just hud now everyseconds dissapear and comes again, im sure there is a fix for that im using 3 plugins like countdown on hud and no problem...
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Re: Remaining CT = slay
You can try tweaking this, increment 0.1 at a time. This is the duration that the HUD displays each time.
set_hudmessage( 0 , 170 , 255 , -1.0 , 0.40 , 0 , 0.0 , 1.0 , 0.0 , 0.0 , -1 ); |
Re: Remaining CT = slay
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Re: Remaining CT = slay
can you do this "Slay time wont start if round didnt last at least 91 seconds"
so after new round it needs to take 91 seconds to start plugin, i hope u understand |
Re: Remaining CT = slay
Code updated, new cvar sct_rounddelayseconds
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Re: Remaining CT = slay
dont want to open another thread to spam.. can you do this(different plugin)
When TR get GUN(no grenades), only pistols,rifles,sniper,etc... they automaticly get removed from them. |
Re: Remaining CT = slay
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Re: Remaining CT = slay
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Re: Remaining CT = slay
A death has to happen after 90 seconds has passed, this triggers it.
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Re: Remaining CT = slay
Slay countdown should only be available if 90 seconds passes, but after 90+ seconds i was only left alive, and there was no countdown
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Re: Remaining CT = slay
I just told you, the HUD and slay is triggered when a player dies. So it has to be 90 seconds into a round AND a death has to happen. I've already made a bunch of updates for you and you keep changing what you want.
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Re: Remaining CT = slay
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