Re: Remaining CT = slay
Tested again, hud was shown, did not get slayed, can you set hud to be little more light blue, and its blinking, can it be set to stay with effect 1 i guess?, and can you add that all players see that message
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Re: Remaining CT = slay
slay works but not for people that have immunity, fix that
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Re: Remaining CT = slay
The problem with the slay not happening is likely due to the player having immunity.
"Client "bugsy" has immunity" Code updated to lighten the blue color, show player name in HUD and show to everyone. |
Re: Remaining CT = slay
Above code updated to not obey immunity
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Re: Remaining CT = slay
Fixed the HUD to show the seconds correctly.
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Re: Remaining CT = slay
Hud still blinking, and pls do if round ends hud will dissapear, it stays after round if player die before slay :)
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Re: Remaining CT = slay
Above code updated to handle round end. I made a slight tweak for the blinking, but it's hard to get it perfect since you are showing a HUD with a given duration every X seconds.
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Re: Remaining CT = slay
This should take care of those with immunity if user_kill won't do it.
Code:
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Re: Remaining CT = slay
works perfect, just hud now everyseconds dissapear and comes again, im sure there is a fix for that im using 3 plugins like countdown on hud and no problem...
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Re: Remaining CT = slay
You can try tweaking this, increment 0.1 at a time. This is the duration that the HUD displays each time.
set_hudmessage( 0 , 170 , 255 , -1.0 , 0.40 , 0 , 0.0 , 1.0 , 0.0 , 0.0 , -1 ); |
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