[FAKEMETA] Invalid entity set_pev
I create a C4 game that can be seen and hovered in the air at UNITS distance, but while being shot or touched it disappears
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L 05/06/2020 - 00:03:43: [FAKEMETA] Invalid entityCode:
public pfnSetModel_Post(this, const szModel[]) |
Re: [FAKEMETA] Invalid entity set_pev
Basically the entity is getting killed give it godmode and increase its health
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Re: [FAKEMETA] Invalid entity set_pev
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set_pev(this, pev_owner, pev_takedamage, 0.0); |
Re: [FAKEMETA] Invalid entity set_pev
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set_pev(this, pev_takedamage, DAMAGE_NO);Code:
public HandleUpdateOwnerTask(this) |
Re: [FAKEMETA] Invalid entity set_pev
@Smilex_Gamer
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public HandleUpdateOwnerTask(this) |
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Also, why are you returning "HAM_IGNORED" when we aren't using hamsandwich? |
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So within "pfnSetModel_Post" You want me to undo and change DAMAGE YES. PHP Code:
PHP Code:
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Re: [FAKEMETA] Invalid entity set_pev
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P.S: That piece of code I'm talking about is this one: Code:
if(!pev_valid(this)) return FMRES_IGNORED; |
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public pfnSetModel_Post(this, const szModel[]) |
Re: [FAKEMETA] Invalid entity set_pev
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