Surround sound
Hello, how to create and attach to the player a sound that other players would hear? Are there ways besides EmitSound? How to create a sound so that it is surround and the volume changes depending on the distance
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Re: Surround sound
EmitSoundToAll(const char[] sample, int entity, int channel, int level, int flags, float volume, int pitch, int speakerentity, const float origin[3], const float dir[3], bool updatePos, float soundtime)
Use the correct level and it should work just how you want |
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