Custom weapon damage
Hello, I put the hook on the damage from the weapon through
HTML Code:
SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);,sorry for my English game L4D2 |
Re: Custom weapon damage
Show your code... please.
|
Re: Custom weapon damage
Quote:
HTML Code:
This is the simplest example, even after such a change in damage, when hit in the leg, less than 100 will be taken away, and when hit in the head twice as much |
| All times are GMT -4. The time now is 23:13. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.