Re: Proxy snort 1.7 (Updated March 4th 2022)
Go ahead and test again please. New code posted regarding all your findings. Thank you.
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Re: Proxy snort 1.7 (Updated March 4th 2022)
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Re: Proxy snort 1.7 (Updated March 7th 2022)
donde esta la code?
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Re: Proxy snort 1.7 (Updated March 7th 2022)
There is a link to a messy repository on GitHub. The fact that it's a link that blends in with all the other stuff in his post make is hard to find/see.
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Re: Proxy snort 1.7 (Updated March 7th 2022)
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written bigger now |
Re: Proxy snort 1.7 (Updated March 7th 2022)
While downloading 3rd party plugin files on the server, client_connect may trigger twice and it might bypass g_has_been_checked
I'd recommend creating a bool to prevent checking the player twice Code:
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Re: Proxy snort 1.7 (Updated March 7th 2022)
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Re: Proxy snort 1.7 (Updated March 15th 2022)
"...in case he quits before loading the game"
The data is cached locally. Once an IP touches ProxySnort, it's fate's final. |
Re: Proxy snort 1.7 (Updated March 15th 2022)
Hi
I use the plugin with free key I have 3 servers But ban on only 1 server, the others server the same vpn can enter how to fix? |
Re: Proxy snort 1.7 (Updated March 15th 2022)
Be sure to use the most up-to-date script on all 3 servers. Symbolic link proxy_checked.ini from a centralized location like steamapps common to the 3 servers to synchronize. I symbolic link the script there too so it feeds to multiple servers running various mods and versions of Amxx. That helps avoid version mismatches.
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