[L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.16) [21-Apr-2024]
20 Attachment(s)
Features:
Natives: (for 3rd party revive/respawn style plugins)
Spoiler
Thanks:
Admin Command: PHP Code:
CVars: Saved to l4d_heartbeat.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.16 (21-Apr-2024)Installation:
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.0) [17-Mar-2020]
Pretty good plugin!
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.0) [17-Mar-2020]
Nice, works for me well, thanks for fixing that!
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.3) [26-Apr-2020]
Code:
1.3 (26-Apr-2020) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.3) [26-Apr-2020]
good!
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.4) [10-May-2020]
Hello?
I've encountered an issue with your plugin. If I set survivor_max_incapacitated_count to 0 (you know, for a hardcore server), then if someone goes AFK, then goes back, the heartbeat sound starts playing to this player. The same goes to switching to another bot using the Survivor Bot Select plugin. Also if I do the same in server config file, nothing changes. Any chances you could look for a possible solution please? Honestly, I was hoping that with your plugin I'll be able to solve this problem… |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.4) [10-May-2020]
I can't duplicate the issue. Can you provide some details on the steps required to cause this bug? I tried going AFK and using Survivor Bot Select plugin.
Are you changing "survivor_max_incapacitated_count" cvar itself or are you setting "l4d_heartbeat_revives" to 0 which is what you should be doing because the latter overrides the former and required for the plugin to function correctly. Also send me your cvars config for this plugin so I can test with the same values. Thanks. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.4) [10-May-2020]
1 Attachment(s)
Well, I'm going AFK. When I press LMB to take control over bot, the heartbeat sound starts playing.
When I type !pickbot in chat and take control over another bot, I hear the heartbeat sound. The sound doesn't start playing to a player who just connected to the server, though. I've tried changing those cvars separately (I mean, before changing «survivor_max_incapacitated_count» I remove your plugin). If I don't change the default cvar (or even remove it from the server config), but change the cvar in plugin's config, I hear the heartbeat sound. Just changed «l4d_heartbeat_revives» to 0. Nothing else. Attachment 182054 |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.5) [15-Jul-2020]
Only give the survivor a chance to fall down, can appear black and white and heartbeat
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.6) [15-Feb-2021]
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Code:
1.6 (15-Feb-2021)Quote:
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.6) [15-Feb-2021]
Plugin does not seem to be working for me, i have set the revives to 6 and removed the ingame cvar to allow this to work but still no.
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.6) [15-Feb-2021]
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Edit: simply change "l4d_heartbeat_revives" value to "6" and don't change the games cvar. This works for me. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.6) [15-Feb-2021]
Can you add two new commands?
Mainly to test with the current gnome/cola plugin when they go into black and white state and because I don't know of any command that does this directly. sm_bnws / sm_bnw_state - define <target> and <survivor_max_incapacitated_count number> sm_bnw - define <target> to change status to black and white directly I don't know if this affects the special infected in any way. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Code:
1.7 (31-Mar-2021) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Hi Silver, thanks to Ton I have found this plugin
May you please add a B&W or BnW or BW [Post Revive / "BW" Options] to the plugin post name, because I was looking for this plugin like for 2 months and I didn't now how to find it until today Best wishes (BW xd) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Hi, Silvers.
Just let you know that such way of setting max incap in pre-hook to kill the survivor is only work in L4D1: Code:
OnTakeDamageMain |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
If teammates are black and white, it would be nice to add an external expression. Instead of prompting teammates to be black and white. For example, a morbid display of a character, or a debilitating color, etc.
Because sometimes teammates don't notice your black and white state, all external performance will be taken care of by teammates |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Most plugins associated with the player's health have one drawback. They do not see the intentional healing of the players (from the admin menu, Give CMD, or just through the code in another plugin)Someone has seen a solution to complete tracking the player's healing ? Or is it easier to make a timer which will check the health of players for the whole game?
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Not correct. This plugin listen for "give" command.
As about SetClientHealth(), it has no relation to B&W state. If you need to listen for health status, you'll have to hook appropriate game function. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
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My settings l4d_heartbeat_screen","1" |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
when my third-party plugin changed the revive netprop, how i notify heartbeat work properly? just Heartbeat_SetRevives() again?
---- solved, i follow the example step then well done |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.8) [25-Aug-2022]
The black and white screen will reappear when the blood volume is low. I suspect it is related to l4d_ Healing.smx. It seems that this problem is caused by pills that slowly restore HP
Can you fix it? Sorry, my English is not good |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.8) [25-Aug-2022]
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.8) [25-Aug-2022]
3 Attachment(s)
Left 4 dead 2 Linux Server
I set the attack damage of CI to a random floating point number between 2.9 and 5.9 to facilitate the recurrence of this problem,This problem has occurred even if the attack damage of CI is not changed During the test, I found that when trying to evade attacks from multiple CIs, the recurrence success rate of the problem will be higher Plugins that cause problems: [L4D & L4D2] Regenerative Healing 1.11 https://forums.alliedmods.net/showthread.php?p=2669423 step1: Ensure player status is :If you fall down again, you will die step2: spawn some CI step3: eat pill and Let CI attack you step4: Try to evade CI attacks by moving and jumping When hp is low, black and white screen is likely to appear I noticed that * * debug information shows that I have been injured many times, but in a short time, I have only been injured once. Is this possibly related to the problem? Sorry my English is not good add: I noticed that if the player suffers other attack damage when falling from a high place, the problem may also occur |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.8) [25-Aug-2022]
I've sent you a PM with a new version if you could test and let me know if that fixes it. Thanks.
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.8) [25-Aug-2022]
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I replied to your private message, but it didn't show any content. Can you see it? Sorry, my English is not good |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.8) [25-Aug-2022]
1 Attachment(s)
PHP Code:
I think I have used !revive (https://forums.alliedmods.net/showpo...&postcount=483) and !autodefib (https://forums.alliedmods.net/showpo...04&postcount=1) many times and this is causing the problem. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.8) [25-Aug-2022]
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.9) [02-Nov-2022]
Code:
1.9 (02-Nov-2022) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.11) [03-Dec-2022]
Code:
1.11 (03-Dec-2022) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.12) [19-Feb-2023]
Code:
1.12 (19-Feb-2023) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.12) [19-Feb-2023]
Would this plugin be why incap counts get out of sync? Or this one? I seem the get the occasional bug in between where people get to be black and white but aren't really before going down another time. I use default values outside the BW Defib plugin which when survivors are revived they go BW after 1 down rather than 2.
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.12) [19-Feb-2023]
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.12) [19-Feb-2023]
Maybe I can require Left4DHooks and automatically set revive counts/screen state etc instead of plugins setting it themselves, or delay from revive event by 1 frame. When I get time I'll look into it. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.13) [10-Mar-2023]
2 Attachment(s)
call native Heartbeat_SetRevives, causing player instantly die when incapacitated if the revive count has not reached the max.
-keep taking damage till down, wait for revive. repeat again. -use command "sm_revive", and keep taking damage, instantly die, the revive count has not reached the max. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.13) [10-Mar-2023]
sorry Silvers, I found another issue
if's not good to always set "m_isGoingToDie" to 0 if the prop is 0, and next hurt damage equal or higher than real health, "m_isGoingToDie" will becomes 1, and reduce 1.0 damge(or get extra 1.0 health buffer) always set "m_isGoingToDie" to 0, means always reduce 1.0 damage, for example, normal difficulty horde hit from front damage will reduce to 1 I have another method to block vocalize https://forums.alliedmods.net/showthread.php?p=2818615 |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14) [12-Mar-2024]
Code:
1.14 (12-Mar-2024) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14) [12-Mar-2024]
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14) [12-Mar-2024]
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