Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.15) [16-Apr-2024]
Right, missed that.
Don't know why that suddenly started happening, maybe you updated from an old version which didn't have something that the newer ones do, I don't know. This should hopefully work, let me know. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.15) [16-Apr-2024]
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Tested, now it's l4d_heartbeat_screen "2", l4d_heartbeat_sound "2" works correctly, here it is l4d_heartbeat_vocalize "2" does not work when the player hangs on the ledge and gets up himself. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.15) [16-Apr-2024]
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You could try this version: <removed> |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.15) [16-Apr-2024]
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I am writing to you about the problems, what are your questions about, I do not understand at all. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.15) [16-Apr-2024]
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I need to contact the author of that plugin, am I understand correct? |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.15) [16-Apr-2024]
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Otherwise that plugin probably should check for "m_bIsOnThirdStrike" in L4D2 or "m_currentReviveCount" == 2 in L4D1. Under those conditions a players screen will be black and white. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.15) [16-Apr-2024]
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long tested, without this LMC_Black_and_White_Notifier plugin everything works fine There is such a cvar there lmc_glowflash", "20", "while black and white if below 20(Def) start pulsing (0 = disable)" Maybe that plugin conflicts with yours? |
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