Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.6) [15-Feb-2021]
Plugin does not seem to be working for me, i have set the revives to 6 and removed the ingame cvar to allow this to work but still no.
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.6) [15-Feb-2021]
Quote:
Edit: simply change "l4d_heartbeat_revives" value to "6" and don't change the games cvar. This works for me. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.6) [15-Feb-2021]
Can you add two new commands?
Mainly to test with the current gnome/cola plugin when they go into black and white state and because I don't know of any command that does this directly. sm_bnws / sm_bnw_state - define <target> and <survivor_max_incapacitated_count number> sm_bnw - define <target> to change status to black and white directly I don't know if this affects the special infected in any way. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Code:
1.7 (31-Mar-2021) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Hi Silver, thanks to Ton I have found this plugin
May you please add a B&W or BnW or BW [Post Revive / "BW" Options] to the plugin post name, because I was looking for this plugin like for 2 months and I didn't now how to find it until today Best wishes (BW xd) |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Hi, Silvers.
Just let you know that such way of setting max incap in pre-hook to kill the survivor is only work in L4D1: Code:
OnTakeDamageMain |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
If teammates are black and white, it would be nice to add an external expression. Instead of prompting teammates to be black and white. For example, a morbid display of a character, or a debilitating color, etc.
Because sometimes teammates don't notice your black and white state, all external performance will be taken care of by teammates |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Most plugins associated with the player's health have one drawback. They do not see the intentional healing of the players (from the admin menu, Give CMD, or just through the code in another plugin)Someone has seen a solution to complete tracking the player's healing ? Or is it easier to make a timer which will check the health of players for the whole game?
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Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Not correct. This plugin listen for "give" command.
As about SetClientHealth(), it has no relation to B&W state. If you need to listen for health status, you'll have to hook appropriate game function. |
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Quote:
My settings l4d_heartbeat_screen","1" |
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