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-   -   D7 Kill Assist (https://forums.alliedmods.net/showthread.php?t=321887)

DJEarthQuake 04-22-2022 19:37

Re: D7 Kill Assist
 
Sure you do. The code for test has // all over the place. My suggestion was to either make it active or erase it.

georgik57 04-23-2022 08:54

Re: D7 Kill Assist
 
Quote:

Originally Posted by DJEarthQuake (Post 2777588)
Sure you do. The code for test has // all over the place. My suggestion was to either make it active or erase it.

Got it. Well, there's no point in keeping it active for public use and having messages/logs spamming all over. I could also see it as a good way for people who are interested to learn how the code works so I don't really see the point in removing it either. It really does no harm. If you search my posts you can also find the debugging include posted.

DJEarthQuake 04-23-2022 10:36

Re: D7 Kill Assist
 
Converting what was 'commented out' with those virgules into a CVAR could be useful.

georgik57 05-01-2022 17:23

Re: D7 Kill Assist
 
Quote:

Originally Posted by loc4lhost (Post 2777314)
My bad, I misunderstood it!
But then I have to report that the new plugin version is not properly working. Had it active yesterday on my Linux VPS (no ReHLDS installed), Plugin was running but the killfeed was shown normal instead of combined.

regards

Hopefully fixed and re-uploaded the no HLTV version. Download and replace it and give me your feedback please.
EDIT: If it still crashes, try updating your HLDS and/or HLTV or using ReHLDS/ReHLTV and tell me the result.

Quote:

Originally Posted by DJEarthQuake (Post 2777652)
Converting what was 'commented out' with those virgules into a CVAR could be useful.

Don't see the point in making a cvar for debugging.

DJEarthQuake 05-01-2022 19:48

Re: D7 Kill Assist
 
I do not see the point of 2 plugins with one looking like this.

Code:
/* new const g_szNamesTest[][g_iSizeName] = {     "1",     "12",     "123",     "1234",     "12345",     "123456",     "1234567",     "12345678",     "123456789",     "1234567890",     "12345678901",     "123456789012",     "1234567890123",     "12345678901234",     "123456789012345",     "1234567890123456",     "12345678901234567",     "123456789012345678",     "1234567890123456789",     "12345678901234567890",     "123456789012345.",     "1234567890123456.",     "12345678901234567.",     "123456789012345678.",     "1234567890123456789.",     "12345678901234567890." }*/ public plugin_init() {     register_plugin("D7 Kill assist", "1.1.5", "D i 5 7 i n c T, Spection")         //register_event("HLTV", "fwEvHltvRoundStart", "a", "1=0", "2=0")

loc4lhost 05-04-2022 07:50

Re: D7 Kill Assist
 
Quote:

Originally Posted by georgik57 (Post 2778455)
Hopefully fixed and re-uploaded the no HLTV version. Download and replace it and give me your feedback please.
EDIT: If it still crashes, try updating your HLDS and/or HLTV or using ReHLDS/ReHLTV and tell me the result.


Don't see the point in making a cvar for debugging.

First compile gave an Error, so I had to comment the include of D7Debug, after that -> smooth sailing :)

I uploaded the plugin to my fun server, but currently there are no players - I will report as soon as possible!

Thank you for your work!!!

UPDATE:
HLTV dies with segmentation fault again.

SaraAki 05-13-2024 02:41

Re: D7 Kill Assist
 
Where to find D7Debug.inc?

And if I set this cvar D7KADamageMin 50,does that mean min 50dmg necessary for assistent?

georgik57 05-13-2024 03:39

Re: D7 Kill Assist
 
debug include is not needed. leave it commented.
yes, cvar specifies how much damage is needed for an assist.

SaraAki 05-13-2024 04:24

Re: D7 Kill Assist
 
Ok.Already on server,for now no problems.

SaraAki 05-31-2024 04:34

Re: D7 Kill Assist
 
One problem:
Player+SaraAki killed SaraAki
Why am I an assistant when the enemy kills me?


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