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Ykaru 11-30-2019 12:22

I can't compile this
 
PHP Code:

Cadou.sma(31) : error 048: array dimensions do not match
Cadou
.sma(186) : error 035argument type mismatch (argument 1)
Cadou.sma(188) : error 035argument type mismatch (argument 4)
Cadou.sma(189) : error 035argument type mismatch (argument 1

This is what i get when i try to compile it.
Can someone modify the plugin and explain me what's wrong ?

Code:

    /*
    Name: [ZP] Addon: Bonus Box
    Author: PomanoB & STRELOK
    Version 1.0

    Based on [ZP] DM Item's by PomanoB
    */

    #include <amxmodx>
    #include <amxmisc>
    #include <fakemeta>
    #include <fakemeta_util>
    #include <zombieplague>
    #include <hamsandwich>

    #define PLUGIN "[ZP] Addon: Bonus Box"
    #define VERSION "1.0"
    #define AUTHOR "PomanoB & Accelerator"

    #define OFFSET_FLASH_AMMO 387
    #define OFFSET_HE_AMMO 388
    #define OFFSET_SMOKE_AMMO 389

    new const item_class_name[] = "dm_item"

    new g_models[][] = {"models/basebuilder/CadouKript.mdl"}

    public plugin_precache()
    {
    for (new i = 0; i < sizeof g_models; i++)
    precache_model(g_models)       
    }

    public plugin_init()
    {
            register_plugin(PLUGIN, VERSION, AUTHOR)
           
            register_forward(FM_Touch, "fwd_Touch")
           
            register_event("HLTV", "round_start", "a", "1=0", "2=0")
           
            RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
           
            register_dictionary("bonus_box.txt")
    }

    public fwd_Touch(toucher, touched)
    {
            if (!is_user_alive(toucher) || !pev_valid(touched))
                    return FMRES_IGNORED
           
            new classname[32]       
            pev(touched, pev_classname, classname, 31)
            if (!equal(classname, item_class_name))
                    return FMRES_IGNORED
           
           
           
            give_item(toucher)
            set_pev(touched, pev_effects, EF_NODRAW)
            set_pev(touched, pev_solid, SOLID_NOT)
           
            return FMRES_IGNORED
           
    }

    public fw_PlayerKilled(victim, attacker, shouldgib)
    {
            if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
                    return HAM_IGNORED
           
           
            new random = random_num(0, 8)
           
            if (random == 1 || random == 4 || random == 6)
            {
                    new origin[3]
                    get_user_origin(victim, origin, 0)
                   
                    addItem(origin)
            }
           
            return HAM_IGNORED
    }

    public removeEntity(ent)
    {
            if (pev_valid(ent))
                    engfunc(EngFunc_RemoveEntity, ent)
    }

    public addItem(origin[3])
    {
            new ent = fm_create_entity("info_target")
            set_pev(ent, pev_classname, item_class_name)
           
            engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])

            set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
            set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
            set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
            engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})

            set_pev(ent,pev_solid,SOLID_BBOX)
            set_pev(ent,pev_movetype,MOVETYPE_FLY)
           
            new Float:fOrigin[3]
            IVecFVec(origin, fOrigin)
            set_pev(ent, pev_origin, fOrigin)
           
            set_pev(ent,pev_renderfx,kRenderFxGlowShell)
            switch(random_num(1,4))
            {
                    case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})
                    case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
                    case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})
                    case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
            }
    }

    public give_item(id)
    {
            new zombie
            zombie = zp_get_user_zombie(id)
           
            new i = random_num(0, (zombie ? 5 : 13))
            switch (i)
            {
                    case 0:
                    {
                            fm_set_user_health(id, get_user_health(id) + (zombie ? 750 : 75))
                            ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")
                    }
                    case 1:
                    {
                            fm_set_user_health(id, get_user_health(id) - (zombie ? 500 : 50))
                            ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN")
                    }
                    case 2:
                    {
                            fm_set_user_health(id, get_user_health(id) + (zombie ? 1000 : 50))
                            ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")
                    }
                    case 3:
                    {
                            fm_set_user_gravity(id, 0.5)
                            ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY")
                    }
                    case 4:
                    {
                            fm_set_user_armor(id, get_user_armor(id) + 200)
                            ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")
                    }
                    case 5:
                    {
                            fm_set_user_armor(id, get_user_armor(id) + 110)
                            ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")
                    }
            }
    }

    public round_start()
    {
            new ent = FM_NULLENT
            static string_class[] = "classname"
            while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))
                    set_pev(ent, pev_flags, FL_KILLME)
    }

    // Stock: ChatColor!
    stock ChatColor(const id, const input[], any:...)
    {
            new count = 1, players[32]
            static msg[191]
            vformat(msg, 190, input, 3)
           
            replace_all(msg, 190, "!g", "^4") // Green Color
            replace_all(msg, 190, "!y", "^1") // Default Color
            replace_all(msg, 190, "!team", "^3") // Team Color
            replace_all(msg, 190, "!team2", "^0") // Team2 Color
           
            if (id) players[0] = id; else get_players(players, count, "ch")
            {
                    for (new i = 0; i < count; i++)
                    {
                            if (is_user_connected(players))
                            {
                                    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players)
                                    write_byte(players);
                                    write_string(msg);
                                    message_end();
                            }
                    }
            }
    }


thEsp 11-30-2019 12:32

Re: I can't compile this
 
It should be working now, please try. (I cannot compile it at the moment...)

Code:
/*     Name: [ZP] Addon: Bonus Box     Author: PomanoB & STRELOK     Version 1.0     Based on [ZP] DM Item's by PomanoB     */     #include <amxmodx>     #include <amxmisc>     #include <fakemeta>     #include <fakemeta_util>     #include <zombieplague>     #include <hamsandwich>     #define PLUGIN "[ZP] Addon: Bonus Box"     #define VERSION "1.0"     #define AUTHOR "PomanoB & Accelerator"     #define OFFSET_FLASH_AMMO 387     #define OFFSET_HE_AMMO 388     #define OFFSET_SMOKE_AMMO 389     new const item_class_name[] = "dm_item"     new g_models[][] = {"models/basebuilder/CadouKript.mdl"}     public plugin_precache()     {     for (new i = 0; i < sizeof g_models; i++)     precache_model(g_models[i])         }     public plugin_init()     {         register_plugin(PLUGIN, VERSION, AUTHOR)                 register_forward(FM_Touch, "fwd_Touch")                 register_event("HLTV", "round_start", "a", "1=0", "2=0")                 RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")                 register_dictionary("bonus_box.txt")     }     public fwd_Touch(toucher, touched)     {         if (!is_user_alive(toucher) || !pev_valid(touched))             return FMRES_IGNORED                 new classname[32]             pev(touched, pev_classname, classname, 31)         if (!equal(classname, item_class_name))             return FMRES_IGNORED                                 give_item(toucher)         set_pev(touched, pev_effects, EF_NODRAW)         set_pev(touched, pev_solid, SOLID_NOT)                 return FMRES_IGNORED             }     public fw_PlayerKilled(victim, attacker, shouldgib)     {         if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)             return HAM_IGNORED                         new random = random_num(0, 8)                 if (random == 1 || random == 4 || random == 6)         {             new origin[3]             get_user_origin(victim, origin, 0)                         addItem(origin)         }                 return HAM_IGNORED     }     public removeEntity(ent)     {         if (pev_valid(ent))             engfunc(EngFunc_RemoveEntity, ent)     }     public addItem(origin[3])     {         new ent = fm_create_entity("info_target")         set_pev(ent, pev_classname, item_class_name)                 engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])         set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})         set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})         set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})         engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})         set_pev(ent,pev_solid,SOLID_BBOX)         set_pev(ent,pev_movetype,MOVETYPE_FLY)                 new Float:fOrigin[3]         IVecFVec(origin, fOrigin)         set_pev(ent, pev_origin, fOrigin)                 set_pev(ent,pev_renderfx,kRenderFxGlowShell)         switch(random_num(1,4))         {             case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})             case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})             case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})             case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})         }     }     public give_item(id)     {         new zombie         zombie = zp_get_user_zombie(id)                 new i = random_num(0, (zombie ? 5 : 13))         switch (i)         {             case 0:             {                 fm_set_user_health(id, get_user_health(id) + (zombie ? 750 : 75))                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")             }             case 1:             {                 fm_set_user_health(id, get_user_health(id) - (zombie ? 500 : 50))                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN")             }             case 2:             {                 fm_set_user_health(id, get_user_health(id) + (zombie ? 1000 : 50))                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")             }             case 3:             {                 fm_set_user_gravity(id, 0.5)                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY")             }             case 4:             {                 fm_set_user_armor(id, get_user_armor(id) + 200)                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")             }             case 5:             {                 fm_set_user_armor(id, get_user_armor(id) + 110)                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")             }         }     }     public round_start()     {         new ent = FM_NULLENT         static string_class[] = "classname"         while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))             set_pev(ent, pev_flags, FL_KILLME)     }     // Stock: ChatColor!     stock ChatColor(const id, const input[], any:...)     {         new count = 1, players[32]         static msg[191]         vformat(msg, 190, input, 3)                 replace_all(msg, 190, "!g", "^4") // Green Color         replace_all(msg, 190, "!y", "^1") // Default Color         replace_all(msg, 190, "!team", "^3") // Team Color         replace_all(msg, 190, "!team2", "^0") // Team2 Color                 if (id) players[0] = id; else get_players(players, count, "ch")         {             for (new i = 0; i < count; i++)             {                 if (is_user_connected(players[i]))                 {                     message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])                     write_byte(players[i]);                     write_string(msg);                     message_end();                 }             }         }     }

Ykaru 11-30-2019 14:46

Re: I can't compile this
 
Quote:

Originally Posted by thEsp (Post 2675111)
It should be working now, please try. (I cannot compile it at the moment...)

Code:
/*     Name: [ZP] Addon: Bonus Box     Author: PomanoB & STRELOK     Version 1.0     Based on [ZP] DM Item's by PomanoB     */     #include <amxmodx>     #include <amxmisc>     #include <fakemeta>     #include <fakemeta_util>     #include <zombieplague>     #include <hamsandwich>     #define PLUGIN "[ZP] Addon: Bonus Box"     #define VERSION "1.0"     #define AUTHOR "PomanoB & Accelerator"     #define OFFSET_FLASH_AMMO 387     #define OFFSET_HE_AMMO 388     #define OFFSET_SMOKE_AMMO 389     new const item_class_name[] = "dm_item"     new g_models[][] = {"models/basebuilder/CadouKript.mdl"}     public plugin_precache()     {     for (new i = 0; i < sizeof g_models; i++)     precache_model(g_models[i])         }     public plugin_init()     {         register_plugin(PLUGIN, VERSION, AUTHOR)                 register_forward(FM_Touch, "fwd_Touch")                 register_event("HLTV", "round_start", "a", "1=0", "2=0")                 RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")                 register_dictionary("bonus_box.txt")     }     public fwd_Touch(toucher, touched)     {         if (!is_user_alive(toucher) || !pev_valid(touched))             return FMRES_IGNORED                 new classname[32]             pev(touched, pev_classname, classname, 31)         if (!equal(classname, item_class_name))             return FMRES_IGNORED                                 give_item(toucher)         set_pev(touched, pev_effects, EF_NODRAW)         set_pev(touched, pev_solid, SOLID_NOT)                 return FMRES_IGNORED             }     public fw_PlayerKilled(victim, attacker, shouldgib)     {         if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)             return HAM_IGNORED                         new random = random_num(0, 8)                 if (random == 1 || random == 4 || random == 6)         {             new origin[3]             get_user_origin(victim, origin, 0)                         addItem(origin)         }                 return HAM_IGNORED     }     public removeEntity(ent)     {         if (pev_valid(ent))             engfunc(EngFunc_RemoveEntity, ent)     }     public addItem(origin[3])     {         new ent = fm_create_entity("info_target")         set_pev(ent, pev_classname, item_class_name)                 engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])         set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})         set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})         set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})         engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})         set_pev(ent,pev_solid,SOLID_BBOX)         set_pev(ent,pev_movetype,MOVETYPE_FLY)                 new Float:fOrigin[3]         IVecFVec(origin, fOrigin)         set_pev(ent, pev_origin, fOrigin)                 set_pev(ent,pev_renderfx,kRenderFxGlowShell)         switch(random_num(1,4))         {             case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})             case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})             case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})             case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})         }     }     public give_item(id)     {         new zombie         zombie = zp_get_user_zombie(id)                 new i = random_num(0, (zombie ? 5 : 13))         switch (i)         {             case 0:             {                 fm_set_user_health(id, get_user_health(id) + (zombie ? 750 : 75))                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")             }             case 1:             {                 fm_set_user_health(id, get_user_health(id) - (zombie ? 500 : 50))                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN")             }             case 2:             {                 fm_set_user_health(id, get_user_health(id) + (zombie ? 1000 : 50))                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")             }             case 3:             {                 fm_set_user_gravity(id, 0.5)                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY")             }             case 4:             {                 fm_set_user_armor(id, get_user_armor(id) + 200)                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")             }             case 5:             {                 fm_set_user_armor(id, get_user_armor(id) + 110)                 ChatColor(id, "!g[KRIPT]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")             }         }     }     public round_start()     {         new ent = FM_NULLENT         static string_class[] = "classname"         while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))             set_pev(ent, pev_flags, FL_KILLME)     }     // Stock: ChatColor!     stock ChatColor(const id, const input[], any:...)     {         new count = 1, players[32]         static msg[191]         vformat(msg, 190, input, 3)                 replace_all(msg, 190, "!g", "^4") // Green Color         replace_all(msg, 190, "!y", "^1") // Default Color         replace_all(msg, 190, "!team", "^3") // Team Color         replace_all(msg, 190, "!team2", "^0") // Team2 Color                 if (id) players[0] = id; else get_players(players, count, "ch")         {             for (new i = 0; i < count; i++)             {                 if (is_user_connected(players[i]))                 {                     message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])                     write_byte(players[i]);                     write_string(msg);                     message_end();                 }             }         }     }

Yes, i compile it but after i put him on server the model its not downloading and if someone's died he said to me the model it's not there.

Bugsy 11-30-2019 19:00

Re: I can't compile this
 
Is the file in the folder?

cstrike/models/basebuilder/CadouKript.mdl

Shadows Adi 12-02-2019 08:44

Re: I can't compile this
 
Here we go:
PHP Code:

/*
    Name: [ZP] Addon: Bonus Box
    Author: PomanoB & STRELOK
    Version 1.0

    Based on [ZP] DM Item's by PomanoB
    */

    #include <amxmodx>
    #include <amxmisc>
    #include <fakemeta>
    #include <fakemeta_util>
    #include <zombieplague>
    #include <hamsandwich>
    #include <colorchat>
    #define PLUGIN "[ZP] Addon: Bonus Box"
    #define VERSION "1.0"
    #define AUTHOR "PomanoB & Accelerator"

    #define OFFSET_FLASH_AMMO 387
    #define OFFSET_HE_AMMO 388
    #define OFFSET_SMOKE_AMMO 389

    
new const item_class_name[] = "dm_item"

    
new g_models[][] = {"models/basebuilder/CadouKript.mdl"}

    public 
plugin_precache()
    {
    
precache_model("models/basebuilder/CadouKript.mdl")    
    }

    public 
plugin_init()
    {
        
register_plugin(PLUGINVERSIONAUTHOR)
        
        
register_forward(FM_Touch"fwd_Touch")
        
        
register_event("HLTV""round_start""a""1=0""2=0")
        
        
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
        
        
register_dictionary("bonus_box.txt")
    }

    public 
fwd_Touch(touchertouched)
    {
        if (!
is_user_alive(toucher) || !pev_valid(touched))
            return 
FMRES_IGNORED
        
        
new classname[32]    
        
pev(touchedpev_classnameclassname31)
        if (!
equal(classnameitem_class_name))
            return 
FMRES_IGNORED
        
        
        
        give_item
(toucher)
        
set_pev(touchedpev_effectsEF_NODRAW)
        
set_pev(touchedpev_solidSOLID_NOT)
        
        return 
FMRES_IGNORED
        
    
}

    public 
fw_PlayerKilled(victimattackershouldgib)
    {
        if (!
is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
            return 
HAM_IGNORED
        
        
        
new random random_num(08)
        
        if (
random == || random == || random == 6)
        {
            new 
origin[3]
            
get_user_origin(victimorigin0)
            
            
addItem(origin)
        }
        
        return 
HAM_IGNORED
    
}

    public 
removeEntity(ent)
    {
        if (
pev_valid(ent))
            
engfunc(EngFunc_RemoveEntityent)
    }

    public 
addItem(origin[3])
    {
        new 
ent fm_create_entity("info_target")
        
set_pev(entpev_classnameitem_class_name)
        
        
engfunc(EngFunc_SetModel,entg_models[random_num(0sizeof g_models 1)])

        
set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
        
set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
        
set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
        
engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})

        
set_pev(ent,pev_solid,SOLID_BBOX)
        
set_pev(ent,pev_movetype,MOVETYPE_FLY)
        
        new 
Float:fOrigin[3]
        
IVecFVec(originfOrigin)
        
set_pev(entpev_originfOrigin)
        
        
set_pev(ent,pev_renderfx,kRenderFxGlowShell)
        switch(
random_num(1,4))
        {
            case 
1set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})
            case 
2set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
            case 
3set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})
            case 
4set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
        }
    }

    public 
give_item(id)
    {
        new 
zombie 
        zombie 
zp_get_user_zombie(id)
        
        new 
random_num(0, (zombie 13))
        switch (
i)
        {
            case 
0:
            {
                
fm_set_user_health(idget_user_health(id) + (zombie 750 75))
                
ColorChat(idGREEN"^4[KRIPT]^1 %L"LANG_PLAYER"ITEM_DM_HEALTH_UP")
            }
            case 
1:
            {
                
fm_set_user_health(idget_user_health(id) - (zombie 500 50))
                
ColorChat(idGREEN"^4[KRIPT]^1 %L"LANG_PLAYER"ITEM_DM_HEALTH_DOWN")
            }
            case 
2:
            {
                
fm_set_user_health(idget_user_health(id) + (zombie 1000 50))
                
ColorChat(idGREEN"^4[KRIPT]^1 %L"LANG_PLAYER"ITEM_DM_HEALTH_UP")
            }
            case 
3:
            {
                
fm_set_user_gravity(id0.5)
                
ColorChat(idGREEN"^4[KRIPT]^1 %L"LANG_PLAYER"ITEM_DM_GRAVITY")
            }
            case 
4:
            {
                
fm_set_user_armor(idget_user_armor(id) + 200)
                
ColorChat(idGREEN"^4[KRIPT]^1 %L"LANG_PLAYER"ITEM_DM_ARMOR_UP")
            }
            case 
5:
            {
                
fm_set_user_armor(idget_user_armor(id) + 110)
                
ColorChat(idGREEN"^4[KRIPT]^1 %L"LANG_PLAYER"ITEM_DM_ARMOR_UP")
            }
        }
    }

    public 
round_start()
    {
        new 
ent FM_NULLENT
        
static string_class[] = "classname"
        
while ((ent engfunc(EngFunc_FindEntityByStringentstring_classitem_class_name))) 
            
set_pev(entpev_flagsFL_KILLME)
    } 

You will need in order to compile it.
PHP Code:

#include <colorchat> 



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