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-   -   Solved client_connectex (https://forums.alliedmods.net/showthread.php?t=319744)

shadow728988 11-17-2019 09:35

client_connectex
 
forward client_connectex(id, const name[], const ip[], reason[128]);

can someone help me understand how to use this.. like using a example in a plugin
thank you.

georgik57 11-17-2019 09:52

Re: client_connectex
 
It's just like client_connected except it probably triggers earlier/later and has extra parameters.

shadow728988 11-17-2019 09:53

Re: client_connectex
 
Quote:

Originally Posted by georgik57 (Post 2673256)
It's just like client_connected except it probably triggers earlier/later and has extra parameters.

yes,i understood got my hand on plugin that used this.Thank you

^SmileY 11-20-2019 06:39

Re: client_connectex
 
You also can copy a string to reason and return plugin_handled to reject player connection


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