AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   flashlight sound change (https://forums.alliedmods.net/showthread.php?t=319429)

azim 10-31-2019 17:18

flashlight sound change
 
Hello i want to use this flashbang plugin and i want to change default explode sound flashbang with a new explosive sound, can u help me with code change please my sound name will be flash_shake.wav


PHP Code:

#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <cstrike>
 
new enabled_cvarradius_cvarcolor_cvargmsgScreenFadegmsgScreenShakecvNoBlindcvNoShakecvRefreshmaxPlayers;
 
public 
plugin_init()
{
    
register_plugin("Flashbang Dynamic Light","0.21","Avalanche, GlaDiuS and Questor");
    
register_forward(FM_EmitSound,"fw_emitsound");
 
    
enabled_cvar register_cvar("fbl_enabled","1");
    
radius_cvar register_cvar("fbl_radius","50");
    
color_cvar register_cvar("fbl_color","255 255 255");
   
    
cvNoBlind register_cvar("fbl_noblind","0");
    
cvNoShake register_cvar("fbl_noshake","0");
 
    
cvRefresh register_cvar("fbl_refresh","0.0");
 
    
gmsgScreenFade get_user_msgid("ScreenFade");
    
gmsgScreenShake get_user_msgid("ScreenShake");
 
    
register_event("ScreenFade","event_flash","be","1>0","2>0","3=0","4=255","5=255","6=255","7>199"); // from VEN
    
maxPlayers get_maxplayers();
   
    
set_task(10.0,"refresh_nades");
}
 
public 
event_flash(id)
{
    if(
get_pcvar_num(enabled_cvar)) {
        if(
get_pcvar_num(cvNoBlind)) {
 
            
// overwrite it
            
message_begin(MSG_ONE,gmsgScreenFade,_,id);
            
write_short(0);
            
write_short(0);
            
write_short(1<<2);
            
write_byte(0);
            
write_byte(0);
            
write_byte(0);
            
write_byte(0);
            
message_end();
 
        }
        if(!
get_pcvar_num(cvNoShake)) {
            
set_task(3.0"shake_effect"id);
        }
    }
}
 
public 
shake_effect(id)
{
    new 
Dura UTIL_FixedUnsigned16(4.0<< 12)
    new 
Freq UTIL_FixedUnsigned16(0.7 << 8)
    new 
Ampl UTIL_FixedUnsigned16(20.0<< 12)
    
message_begin(MSG_ONE gmsgScreenShake , {0,0,0} ,id)
    
write_shortAmpl // --| Shake amount.
    
write_shortDura // --| Shake lasts this long.
    
write_shortFreq // --| Shake noise frequency.
    
message_end ()
}
 
public 
refresh_nades(id)
{
    new 
Float:time get_pcvar_float(cvRefresh);
    if(
time <= 0.0 || !get_pcvar_num(enabled_cvar))
    {
        
set_task(30.0,"refresh_nades");
        return;
    }
    
set_task(time,"refresh_nades");
   
    new 
i;
    for(
i=1;i<=maxPlayers;i++)
    {
        if(
is_user_alive(i) && !cs_get_user_bpammo(i,CSW_FLASHBANG))
        
fm_give_item(i,"weapon_flashbang");
    }
}
 
public 
fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch)
{
    
// plugin disabled
    
if(!get_pcvar_num(enabled_cvar))
    return 
FMRES_IGNORED;
 
    
// not a flashbang exploding
    
if(!equali(sample,"/weapons/flashbang-1.wav") && !equali(sample,"/weapons/flashbang-2.wav"))
    return 
FMRES_IGNORED;
 
    
// light effect
    
flashbang_explode(entity);
 
    return 
FMRES_IGNORED;
}
 
 
public 
flashbang_explode(greindex)
{
    
// invalid entity
    
if(!pev_valid(greindex)) return;
 
    
// get origin of explosion
    
new Float:origin[3];
    
pev(greindex,pev_origin,origin);
 
    
// get color from cvar
    
new color[16];
    
get_pcvar_string(color_cvar,color,15);
 
    
// split it into red, green, blue
    
new redamt[5], greenamt[5], blueamt[5];
    
parse(color,redamt,4,greenamt,4,blueamt,4);
 
    
// send the light flash
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
    
write_byte(27); // TE_DLIGHT
    
write_coord(floatround(origin[0])); // x
    
write_coord(floatround(origin[1])); // y
    
write_coord(floatround(origin[2])); // z
    
write_byte(get_pcvar_num(radius_cvar)); // radius
    
write_byte(str_to_num(redamt)); // r
    
write_byte(str_to_num(greenamt)); // g
    
write_byte(str_to_num(blueamt)); // b
    
write_byte(8); // life
    
write_byte(60); // decay rate
    
message_end();
}
 
UTIL_FixedUnsigned16 ( const Float:Value, const Scale ) {
    return 
clampfloatroundValue Scale ), 00xFFFF );



iNvectus 11-01-2019 05:43

Re: flashlight sound change
 
https://forums.alliedmods.net/showthread.php?t=282686 or https://forums.alliedmods.net/showpo...66&postcount=5 shows how it can be done

OciXCrom 11-01-2019 07:59

Re: flashlight sound change
 
Those are for the "Fire in the hole" radio sound.
I'm pretty sure you can change the explosion sound using this - https://forums.alliedmods.net/showthread.php?t=250244


All times are GMT -4. The time now is 02:57.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.