Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
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Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
Obviously, some clearing code doesn't execute.
Maybe, native votes could be an alternative, need to find which function they call on vote finish... Also, I'm curious, what was your method of checking those vscript leaks, when you ensured CDirector::OnChangeChapterVote is a clear way. |
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
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script cmd to run useless stuff memory keeps going up, run map cmd change to new level memory still full, ran a vote to change level and memory went down to avg usual usage. There is more to this like script hooks and call to nothing leading to high spikes as they pile up over time iirc but those are dependent if you run vscripts alongside also, but was so long ago I don't remember much, however i'm not sure if this is still an issue since TLS update may have been fixed but I just use this anyway since I don't really wanna input more time. |
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
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Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
Hello, is there any method to reset/manipulate "m_bAreTeamsFlipped" gamerule state.
Plugin works fine but if you change the map in the second half of round in versus, "m_bAreTeamsFlipped" state will be the same. GameRules_SetProp("m_bAreTeamsFlipped", 0 or 1, 4) sets it only for one frame then it resets back to original value. update: nvm, found the way to play around with "CDirector::SwapTeams". |
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
hi Lux, i seem to have a problem while using this plugin (i am not 100% sure it is caused by this). since using this plugin, sometimes on map change while loading the new map, the server will freeze and eventually you will be timed out. the server wont crash but it will freeze and you cannot see it on server browser anymore. since removing this plugin I have not experienced this freeze anymore, there are no error logs from this plugin but just a headsup.
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Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
Hello, is there any way to keep the fix, but without having to wait for everyone to connect to actually start the map? Some people have a very slow pc and it takes a long time.
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Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
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Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
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So the question is: if we replace the script with logic_script, or by using this plugin Script Command Swap - Mem Leak Fix would avoid memory leaking issue on a global scale (instead on just map changes)? Am not sure if people here are aware of that plugin |
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]
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