Re: [ANY] Neon Beams (1.14) [04-Dec-2021]
You could try finding the first "TeleportEntity" in "neon_beams.sp" and changing the first "NULL_VECTOR" to "view_as<float>({90.0, 270.0, 0.0})" and see if that works. It would affect all particle lights the plugin spawns but might do the job. Please report back if it works.
|
Re: [ANY] Neon Beams (1.14) [04-Dec-2021]
Quote:
EDIT: I changed it to "view_as<float>({90.0, 0.0, 0.0})" because the 90.0 is the only part that is needed. |
Re: [ANY] Neon Beams (1.14) [04-Dec-2021]
Excellent thank you! I think I'll post the next update, whenever that is, with this change.
|
| All times are GMT -4. The time now is 22:20. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.