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-   -   [ANY] Neon Beams (1.14) [04-Dec-2021] (https://forums.alliedmods.net/showthread.php?t=318209)

Silvers 12-12-2022 20:14

Re: [ANY] Neon Beams (1.14) [04-Dec-2021]
 
You could try finding the first "TeleportEntity" in "neon_beams.sp" and changing the first "NULL_VECTOR" to "view_as<float>({90.0, 270.0, 0.0})" and see if that works. It would affect all particle lights the plugin spawns but might do the job. Please report back if it works.

larrybrains 12-13-2022 21:55

Re: [ANY] Neon Beams (1.14) [04-Dec-2021]
 
Quote:

Originally Posted by Silvers (Post 2795066)
You could try finding the first "TeleportEntity" in "neon_beams.sp" and changing the first "NULL_VECTOR" to "view_as<float>({90.0, 270.0, 0.0})" and see if that works. It would affect all particle lights the plugin spawns but might do the job. Please report back if it works.

Ya, that worked perfectly!

EDIT: I changed it to "view_as<float>({90.0, 0.0, 0.0})" because the 90.0 is the only part that is needed.

Silvers 12-13-2022 23:25

Re: [ANY] Neon Beams (1.14) [04-Dec-2021]
 
Excellent thank you! I think I'll post the next update, whenever that is, with this change.


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