Re: [ANY] Neon Beams (1.2) [27-Aug-2019]
Good idea, I'll try to add sometime.
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Re: [ANY] Neon Beams (1.2) [27-Aug-2019]
I think it's missing the rollback to the g_iBlocked var on MapEnd/MapStart.
If we spawn the neons beams entities to the limit, even when the map changes it still prints e.g. "Spawning blocked, too many Particles." I think is because after the variable is set, it doesn't rollback to 0. I did a test putting "g_iBlocked = 0;" on MapEnd, seems to "fix", if you can look at it I would be glad. |
Re: [ANY] Neon Beams (1.2) [27-Aug-2019]
I noticed this too, just never bothered to fix. Thanks for figuring out exactly what's wrong.
Edit: updated. Quote:
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Re: [ANY] Neon Beams (1.3) [10-Jan-2020]
Code:
L 01/14/2020 - 01:48:15: [SM] Failed to load plugin "neon_beams.smx": Use a dedicated server. I don't support listen servers.. |
Re: [ANY] Neon Beams (1.3) [10-Jan-2020]
Many plugins require dedicated servers because of loops like this:
PHP Code:
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Re: [ANY] Neon Beams (1.3) [10-Jan-2020]
If you want to run the plugin in a local server, download the ".sp" from the plugin and remove/comments these lines:
Spoiler
Then, of course, compile it, and the plugin should run fine. (If you don't know how to do it, PM me) One of the things that usually doesn't work in a local server is using "sm_*" commands through console/binds, since it's detected as if the server (client 0) was calling the command. |
Re: [ANY] Neon Beams (1.3) [10-Jan-2020]
L 01/15/2020 - 14:14:42: SourceMod error session started
L 01/15/2020 - 14:14:42: Info (map "c8m5_rooftop") (file "D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server1\left4dead2\addons\sourcemod\logs\erro rs_20200115.log") L 01/15/2020 - 14:14:42: [SM] Plugin "neon_beams.smx" encountered error 23: Native detected error L 01/15/2020 - 14:14:42: [SM] Invalid timer handle ddfc1463 (error 3) during timer end, displayed function is timer callback, not the stack trace L 01/15/2020 - 14:14:42: [SM] Unable to call function "TimerPaint" due to above error(s). L 01/15/2020 - 14:15:34: Error log file session closed. |
Re: [ANY] Neon Beams (1.4) [17-Jan-2020]
Thanks fixed. Was stupidly calling "delete timer" from inside the timer.
Code:
1.4 (17-Jan-2020) |
Re: [ANY] Neon Beams (1.4) [17-Jan-2020]
Very neat plugin that would be of great use to me, however for some reason when trying to use your arrow presets they dont seem to save. the safehouse symbol will save and load no problem but the arrows for some reason will not save to the level. overall very cool plugin! this is in left 4 dead 2 btw.
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Re: [ANY] Neon Beams (1.4) [17-Jan-2020]
Quote:
Quote:
This seems like it's going to be a nightmare and introduce new problems when mixing spaces and underscores in filenames and preset names. I think requiring underscores in the filename and preset names is the only solution. Edit: updated: Code:
1.5 (20-Jan-2020) |
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