Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
Nice plugin but I think this kind of hard code is unnecessary.
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I usually do some changes locally to validate before publishing into a dedicated server. |
Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
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Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
Quick question, is there a way to use the drawing option and have it save it? The sm_neon_save feature works, but it wont let me draw easily using that. How can I use the draw function and then save it to the map?
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Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
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Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
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Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
One more question! How hard would it be to make it so when using neon_bullets, the beam is dependent on the team? So red beams for T's, blue for CTs
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Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
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Thanks, I also realised spawning time limited beams was causing the max limit to be reached so heres a fix: Quote:
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Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
Remove presets since I no longer using it
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Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
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Edit: It is possible to create animated signs by using temporary beams, however I would recommend someone creates a 3rd party plugin using the Neon Beams include for this, as it's not something I wish to add into the main plugin. It would not be possible with particles because once they're created they cannot be removed, due to the way this plugin works. It would be highly inefficient to keep all particle entities alive on the map, eating into the 2048 max entities limit. I actually don't think it's even possible to turn off the beams once created which is why the plugin simply deletes the entities. |
Re: [ANY] Neon Beams (1.2) [27-Aug-2019]
it would be nice to select ur colour and start to draw by holding E then release no more draw!! and ofc thank you for this wonderful plugin u rokz bro
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