Multiple BeamRingPoints
Hello community,
Is there any way to create multiple TE_SetupBeamRingPoint above each other? My Code:
Spoiler
What I want is create something like cone from circles. Thanks for any help! |
Re: Multiple BeamRingPoints
You can do it of course, however you'll have to do something like this:
PHP Code:
Notice that the ring ending point is changing each time too, this is just to say... You can use a linear relation between the variation z and radius r (there's only two constant "a" and "b" between them, and you can give it a value of your needs). Like: Code:
r(z) = a * z + bOur cone is going to start from Z = 0.0 to Z = 100.0; and R changes from 0 to 150 so a = (150 - 0) / (0.0 - 100.0) = -1.5; b = r(z = 0) = 150.0 so that r = -1.5z + 150.0 PHP Code:
|
Re: Multiple BeamRingPoints
It's working.
Thank you for your help! :) |
| All times are GMT -4. The time now is 08:52. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.